Quote Originally Posted by Shurrikhan View Post
Literally anything that has at least faintly greater reward-efficiency to the average dungeon-runner than not doing them. So far, we've seen them only been a penalty to rate of reward.
Actually, this is exactly what they used to offer - greater reward-efficiency. Aside from the gear upgrades, someone else pointed out killing one pack of mobs for an item that fetched a very good price on the MB, yet what did we do? Skip it.

What's extremely telling is that nobody making this claim of "offer something better" is yet to actually offer even a single idea of what that could be, just vague comments like the one quoted here suggesting only they realize it's not actually feasible.

That... is a multi-path dungeon. If you can go 1234, 2314, 3214, etc.... that's... already multiple paths available.
Wait, so your idea of "non-linear" is to fight the same exact mobs in the same exact order within each "wing", just...you get to choose the order of the wings? In that case, FFXIV already does that with every single raid tier, which once you've cleared them once come in groups of 4 that you can complete for an extra tome reward in any order...