GW2 is good for new players, bad for veterans like me (I've been playing since beta). It gets like 95% less content than XIV, lol. I only stick with GW2 because I'm attached to my Sylvari, my favorite MMO race ever.
GW2 is good for new players, bad for veterans like me (I've been playing since beta). It gets like 95% less content than XIV, lol. I only stick with GW2 because I'm attached to my Sylvari, my favorite MMO race ever.
Professional lurker.
I feel that. Been playing old mmo private servers and having a blast. Basically holding out for 6.5 to maybe have some draw to it but beyond that idk.
I think it's reasonable to assume that Yoshi knows how MMO players think, since he's admitted to have played MMOs himself for decades. And as the lead developer of FF14, I think it's also reasonable to assume that Yoshi oversaw the creation of a housing demolition system that nukes your hard-to-obtain personally-designed limited-edition housing space if you're gone longer than 45 days. And since this timer has been removed in the past and then brought back, I think it's safe to assume that they didn't simply implement this system and then forget about it. There was a conscious effort to maintain it. I think it's also safe to assume from what island sanctuaries have achieved, that instanced housing was not the technical impossibility people here thought it was. It simply wasn't implemented for reasons we can only speculate.
Given all of these things, when Yoshi smiles and tells players to take a break, I can't take him at his word. I think he knew when he said that, that players wouldn't quit, or that at the very least a set amount of them would have an extremely difficult time walking away for an extended period, because there are systems in place, on purpose, to make unsubbing for several months into a difficult process. And that's really what he meant. Walk away, sure. But stay subbed. Keep the game installed. Log in every 40 days for your house or whatever. Keep the shareholders happy. Keep paying us for month after month of 0 content. Maybe a 10 minute seasonal "event" but that's the best we can do. It's so barren right now. I have no idea why the devs pretend to be so against people modifying their client, when those are the most consistently active players. The grown men turning this game into Second Life are the ones online 24/7 and building content for other players, while the A-Team fucks off to make some real memorable bangers like forespoken, or finalize ff16, and Yoshi can't even stop playing his nintendo switch long enough for a live letter to end. And let's not forget the reliable monthly cash shop releases of items people assumed would be in game rewards. It's all kind of a joke right now. I don't know how some people can look at this game's current state and not just see a cash shop maintained at the minimal level for funding Square's other ventures. I own a house and wouldn't want to lose it, but if 6.5 sucks I'm gone out of principle.
So much truth in that post tbh, agree with everything, couldnt have said it any better myselfI feel that. Been playing old mmo private servers and having a blast. Basically holding out for 6.5 to maybe have some draw to it but beyond that idk.
I think it's reasonable to assume that Yoshi knows how MMO players think, since he's admitted to have played MMOs himself for decades. And as the lead developer of FF14, I think it's also reasonable to assume that Yoshi oversaw the creation of a housing demolition system that nukes your hard-to-obtain personally-designed limited-edition housing space if you're gone longer than 45 days. And since this timer has been removed in the past and then brought back, I think it's safe to assume that they didn't simply implement this system and then forget about it. There was a conscious effort to maintain it. I think it's also safe to assume from what island sanctuaries have achieved, that instanced housing was not the technical impossibility people here thought it was. It simply wasn't implemented for reasons we can only speculate.
Given all of these things, when Yoshi smiles and tells players to take a break, I can't take him at his word. I think he knew when he said that, that players wouldn't quit, or that at the very least a set amount of them would have an extremely difficult time walking away for an extended period, because there are systems in place, on purpose, to make unsubbing for several months into a difficult process. And that's really what he meant. Walk away, sure. But stay subbed. Keep the game installed. Log in every 40 days for your house or whatever. Keep the shareholders happy. Keep paying us for month after month of 0 content. Maybe a 10 minute seasonal "event" but that's the best we can do. It's so barren right now. I have no idea why the devs pretend to be so against people modifying their client, when those are the most consistently active players. The grown men turning this game into Second Life are the ones online 24/7 and building content for other players, while the A-Team fucks off to make some real memorable bangers like forespoken, or finalize ff16, and Yoshi can't even stop playing his nintendo switch long enough for a live letter to end. And let's not forget the reliable monthly cash shop releases of items people assumed would be in game rewards. It's all kind of a joke right now. I don't know how some people can look at this game's current state and not just see a cash shop maintained at the minimal level for funding Square's other ventures. I own a house and wouldn't want to lose it, but if 6.5 sucks I'm gone out of principle.
There is a simple reason for the limited housing. Asian players really like prestige stuff in games, like limited housing for example. Even more so when other players can see it, thus the wards and not solo instanced houses like in the western MMO Wildstar. (R.I.P.).
Scarcity, whaling and swiping your credit card is just normal for asian players. The fault for that in my eyes is their work system, they don't have much time at hand and overwork themselves easily so they pump money in a game cause ofc they all don't have time to grind for weeks. Especially in Korea this is a real thing.
The western players see that ofc differently, we usually don't like prestige things that cost money. Like the statues that give emotes, extensive ingame shops and pay to win tho that has changed over the past too and the west is more adapting to that idea cause it's a cheap quick high. Thanks brain for being a junkie.
Last edited by Ranaku; 06-22-2023 at 04:57 AM.
I wouldnt say it was just because of fear of addiction, while I believe its partially true considering even back in FFXI, the launcher always had thay warning message to play sparingly.SE has an insane fear of developing an MMO that can be played 24/7 for fear of people becoming addicted and losing their real lives. The warning messages in XI and 1.0, as well as their punishment system in 1.0 made this obvious, wherein if you played too much you couldn't progress anymore. This crucial fear hampers them from producing a game at its full potential and also fails at keeping people from becoming addicted to this crippled MMO and or other things.
In other words, it doesn't prevent anything and it could be much better. But yes, indeed, the solution is to play this as a side piece for as long as it entertains you.
As a single play through story game this is an 8/10, as a game as a live service this game is a 3/10. Categorically awful to play year round and pay the sub the whole time.
But its also most likely that people have started to move on from obvious grindy retention systems where it turns the game into a job. Thats probably a major part for why FFXIV lacks longer retention content.
I mostly log in for an hour or two to wind down after work, then go play something else. Been working through my backlog. Horizon Forbidden West was awesome. Think I'm gonna go back to Tales of Arise next.
Im genuinely happy for you, just one thing: avoid LoL summoner rift like the plague, you have not seen True Toxicity until you play summoner rift with randoms.I just stopped logging in.
That was the secret to kicking the habit, to just walk away.
Years of pent up frustrations with the direction the game has taken, catering all content to people that want to turn XIV into IMVU, and don't want the be challenged by even the smallest difficulty.
It's been 3 weeks, i am a much happier person. I have explored multiple other games, even picked up some side games to play in the 6 months between content patches that XIV has.
Guild Wars 2, Fantastic MMO, the world actually feels alive, people constantly active in old and new zones alike, actual world content with rewards that makes it worth completing.
Diablo 4, Another good story, although post 70, the game is utter repetitive garbage and I've already stopped playing it at level 92. Hopefully seasons improve the game, or else that will just be dropped in general.
ARAM games with friends on LoL, nothing serious, just messing around having fun.
This is the true way to play XIV and remain happy with the game, and i finally understand that. NOT playing the game is the secret to enjoying the game over a long period of time.
For 9 years i have been blinded by the simple truth that XIV is not a main MMO. it is made to be played a few times per year, catching up with content and then moving back onto other games.
Thank you to whoever told me to go play other games, because XIV will not change regardless of how much feedback you throw at it, and coming to that realization has allowed me to move on and improved my mental health significantly.
From my part im a very casual ffxiv player so I take my time to complete all the content, hell I didnt even still finish all post Endwalker MSQ or pandaemonium, right now im in the relic weapon grinds.
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