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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ath192 View Post
    SE has an insane fear of developing an MMO that can be played 24/7 for fear of people becoming addicted and losing their real lives. The warning messages in XI and 1.0, as well as their punishment system in 1.0 made this obvious, wherein if you played too much you couldn't progress anymore. This crucial fear hampers them from producing a game at its full potential and also fails at keeping people from becoming addicted to this crippled MMO and or other things.

    In other words, it doesn't prevent anything and it could be much better. But yes, indeed, the solution is to play this as a side piece for as long as it entertains you.

    As a single play through story game this is an 8/10, as a game as a live service this game is a 3/10. Categorically awful to play year round and pay the sub the whole time.
    I wouldnt say it was just because of fear of addiction, while I believe its partially true considering even back in FFXI, the launcher always had thay warning message to play sparingly.

    But its also most likely that people have started to move on from obvious grindy retention systems where it turns the game into a job. Thats probably a major part for why FFXIV lacks longer retention content.
    (2)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,812
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I wouldnt say it was just because of fear of addiction, while I believe its partially true considering even back in FFXI, the launcher always had thay warning message to play sparingly.

    But its also most likely that people have started to move on from obvious grindy retention systems where it turns the game into a job. Thats probably a major part for why FFXIV lacks longer retention content.
    I disagree. The game could very well put more effort into its content. After all it took about 3 years from the game launching, failing, and getting completely destroyed, rebuilt, and re-written from 2010-2013. In the present every 2 years we get 6 disposable zones and the same style raids with some slightly different content on the side.

    People haven't moved on from retention systems, the game has simply stopped putting out content and the positive marketing spin on it is that it has moved on from grindy retention systems. If there were interesting content in the game then these complaints wouldn't be getting raised.
    (0)