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  1. #1
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mr_Gyactus View Post
    Honestly in 10+ years of toad tongues I never had the problem you are describing, nor the rescue problem.
    On the other hand I agree with the first problem, ffxiv is pruning everything brain related, making every fight a Minesweeper.
    Right now every mechanic can be solved with

    1. move there / don't move there
    2. stack with other (x4,x8)

    No interaction with the environment, for example, thus an ability who help a positioning is useless 99% of the time.

    IMHO, abilities with an utility ("intervene") should deal ZERO damage, exactly like the monk version, and I still don't understand why I have to use that in a rotation (I know, "for dps purpose" but it's conceptually wrong, they could reduce espiacion cooldown for example).
    Pardon my ignorance, but TBH what else is there to do?

    The community got bored with traditional raids and wanted boss platforms with no strongholds to traverse and routes to take and trash mobs to kill.

    I cant see traditional raid style mechs/features being viable in platform/arena only type raid content other than the dodge this stack on that , play twister style gameplay.
    (0)

  2. #2
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    Pardon my ignorance, but TBH what else is there to do?

    The community got bored with traditional raids and wanted boss platforms with no strongholds to traverse and routes to take and trash mobs to kill.

    I cant see traditional raid style mechs/features being viable in platform/arena only type raid content other than the dodge this stack on that , play twister style gameplay.
    Hmmm.

    I don't think -anyone- asked for this.
    my complaint stems from a degradation of the mechanics due to the implementation of duty support.
    to avoid problems with artificial stupidity (A.S.) they removed all mechanics that could generate freedom and randomness.

    This started hmmm I'd say after memoria misera EX, because I had to move Vaulthry and Titania EX. From time to time I could move Varis to avoid aoe.

    After that they pruned a lot of mechanics in dungeons and trials, for example the use of "cannons" against the dragons in stone vigil, or the complete overhaul of steps of faith,

    Now, this is not supposed to interfere with EX and Savage, right? We don't have a "Savage duty support". Still, if you watch how are the fight right now, it is clear they want to implement the feature in "the future".
    As a Tank in endwalker I cannot move any boss, because
    1. they are walls
    2. they have fixed positions

    and there is not a "special role" (use an item, move away a bomb, transform in something else) anymore.
    I'm not saying "BEFORE there were a lot of amazing mechanics" but right now the role of the tank is only to take a tank burst, if there weren't tank burst you could go with 2 more dps and kill faster (because the emnity matters only for who take the hit).
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.