Quote Originally Posted by Eorzean_username View Post
The second problem is that FFXIV's client-server relationship was (probably) created by a volunteer middle school elective classroom, so just like Rescue, you'd probably have a high chance of Grappling a mob that was, in fact, already standing next to you... or the mob starting to move, then just rubberbanding back to where it started... or the mob getting stuck on some bizarre piece of terrain pathing, and not moving at all... or giving you an error message, or just fizzling, because the server decides "Please understand, we just don't have the resources to calculate this"... and so on.
Honestly in 10+ years of toad tongues I never had the problem you are describing, nor the rescue problem.
On the other hand I agree with the first problem, ffxiv is pruning everything brain related, making every fight a Minesweeper.
Right now every mechanic can be solved with

1. move there / don't move there
2. stack with other (x4,x8)

No interaction with the environment, for example, thus an ability who help a positioning is useless 99% of the time.

IMHO, abilities with an utility ("intervene") should deal ZERO damage, exactly like the monk version, and I still don't understand why I have to use that in a rotation (I know, "for dps purpose" but it's conceptually wrong, they could reduce espiacion cooldown for example).