There's already Blota in PvP on Warrior, so I wouldn't be surprised to see it eventually make back into PvE.
There's already Blota in PvP on Warrior, so I wouldn't be surprised to see it eventually make back into PvE.



I really liked this in Aion. I can see some uses for it, like when you have overzealous DPS that really burst on mobs during a pull.
But honestly it's not that needed. In Dzamael you can just run a bit further and the ranged mobs start clustering, even at the last spot with the skeletons, just pull everything and run towards the little raised area south west of the teleport entrance, wait till they come together.





Holmgang used to do that after it was changed from a distance bind with a come at me bro hand taunt to the chaining up the enemy invuln. But its ranged was like 6y at best.
WHM and MCH used to be able to use Fluid Aura and Blank to knock enemies out of place/into place too. I used to love WHMs who did that for me if a pull didn't have an easy corner to abuse for the mentioned LoS.
Even if dungeons stop having corners to LoS ranged mobs to come to you, you can always center all the other mobs on the ranged mob. You don't always have to, and it's not always most efficient, to keep moving a pull until you hit the literal wall.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

Yes its true that now that you mention it ranged monster stick to you in newer content as for the knockback skill I didn't know it ever existed that pretty cool tho it worked like machinist PvP knock?Holmgang used to do that after it was changed from a distance bind with a come at me bro hand taunt to the chaining up the enemy invuln. But its ranged was like 6y at best.
WHM and MCH used to be able to use Fluid Aura and Blank to knock enemies out of place/into place too. I used to love WHMs who did that for me if a pull didn't have an easy corner to abuse for the mentioned LoS.
Even if dungeons stop having corners to LoS ranged mobs to come to you, you can always center all the other mobs on the ranged mob. You don't always have to, and it's not always most efficient, to keep moving a pull until you hit the literal wall.




2 ways to deal with ranged in old content.
1. KLOSE - Konga Line of Stupidity Effect. Means you LoS your targets. Get around a wall and they all line up and stop immediately when LoS is established.
2. Reversal - run ahead and pull melee with you and then flip 180 and beeline it to the ranged. Now ranged is in melee and the melee pile on the ranged.


gorefiend's grasp would be fun
In a lot of games tanks have some sort of "pull" skill to bring the mobs closer, but haven't they stopped adding ranged mobs after 71+ anyway?
Honestly I don't think this whole "grappling hook" is that good. Sure it can be handy but besides one....occasion it might be so situation that it's a waste of space in your already bloated skill bar. Plus we have octillion aoes that we don't need a grappling hook: just aoe once and they're glued to you like flies on honey. Also 99% of enemies aren't ranged or attack close to you even when ranged already, making a grappling hook pointless.
Instead how about giving tanks more active mitigation abilities instead of boring passive CDs that reduces damage for X seconds?
Imagine warrior's rage bar used to empower bloodwhetting in some fun ways (higher damage reduction for higher stacks, or higher parry/dodge rating)
Or Paladin's sheltron dealing damage back when they have max power bar - or longer duration too.
I dunno, just something more than pressing one button and having less damage for X seconds could be an interesting idea...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


