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  1. #1
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    There's already Blota in PvP on Warrior, so I wouldn't be surprised to see it eventually make back into PvE.
    (4)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I really liked this in Aion. I can see some uses for it, like when you have overzealous DPS that really burst on mobs during a pull.

    But honestly it's not that needed. In Dzamael you can just run a bit further and the ranged mobs start clustering, even at the last spot with the skeletons, just pull everything and run towards the little raised area south west of the teleport entrance, wait till they come together.
    (1)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Holmgang used to do that after it was changed from a distance bind with a come at me bro hand taunt to the chaining up the enemy invuln. But its ranged was like 6y at best.

    WHM and MCH used to be able to use Fluid Aura and Blank to knock enemies out of place/into place too. I used to love WHMs who did that for me if a pull didn't have an easy corner to abuse for the mentioned LoS.

    Even if dungeons stop having corners to LoS ranged mobs to come to you, you can always center all the other mobs on the ranged mob. You don't always have to, and it's not always most efficient, to keep moving a pull until you hit the literal wall.
    (6)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vyrerus View Post
    Holmgang used to do that after it was changed from a distance bind with a come at me bro hand taunt to the chaining up the enemy invuln. But its ranged was like 6y at best.

    WHM and MCH used to be able to use Fluid Aura and Blank to knock enemies out of place/into place too. I used to love WHMs who did that for me if a pull didn't have an easy corner to abuse for the mentioned LoS.

    Even if dungeons stop having corners to LoS ranged mobs to come to you, you can always center all the other mobs on the ranged mob. You don't always have to, and it's not always most efficient, to keep moving a pull until you hit the literal wall.
    Yes its true that now that you mention it ranged monster stick to you in newer content as for the knockback skill I didn't know it ever existed that pretty cool tho it worked like machinist PvP knock?
    (1)

  5. #5
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    2 ways to deal with ranged in old content.

    1. KLOSE - Konga Line of Stupidity Effect. Means you LoS your targets. Get around a wall and they all line up and stop immediately when LoS is established.

    2. Reversal - run ahead and pull melee with you and then flip 180 and beeline it to the ranged. Now ranged is in melee and the melee pile on the ranged.
    (6)

  6. #6
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    gorefiend's grasp would be fun
    (3)

  7. #7
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alaray View Post
    gorefiend's grasp would be fun
    Dunno why I read that as "girlfriend grasp".
    (1)

  8. #8
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Renalt View Post
    Dunno why I read that as "girlfriend grasp".
    Because that sounds like a Renalt thing.
    (0)

  9. #9
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    In a lot of games tanks have some sort of "pull" skill to bring the mobs closer, but haven't they stopped adding ranged mobs after 71+ anyway?
    (0)

  10. #10
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Honestly I don't think this whole "grappling hook" is that good. Sure it can be handy but besides one....occasion it might be so situation that it's a waste of space in your already bloated skill bar. Plus we have octillion aoes that we don't need a grappling hook: just aoe once and they're glued to you like flies on honey. Also 99% of enemies aren't ranged or attack close to you even when ranged already, making a grappling hook pointless.

    Instead how about giving tanks more active mitigation abilities instead of boring passive CDs that reduces damage for X seconds?

    Imagine warrior's rage bar used to empower bloodwhetting in some fun ways (higher damage reduction for higher stacks, or higher parry/dodge rating)
    Or Paladin's sheltron dealing damage back when they have max power bar - or longer duration too.

    I dunno, just something more than pressing one button and having less damage for X seconds could be an interesting idea...
    (0)

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