Quote Originally Posted by GaiusDrakon View Post
we dont need to dumb the game down further
Oh come on, in no way is giving Tanks more tools for positioning mobs "dumbing the game down further".

In the heyday of MMOs actually making threatening Dungeon-style content, these sorts of tools were commonplace (WOW Death Grip, SWTOR literally "Grappling Hook", etc, etc, etc... not sure if the even earlier-gens like EQ and FFXI did anything similar).

It's a pretty basic design concept: "What if, instead of you moving to mob... mob move to — you???" (gasps of amazement)

And in, for example, current WOW, having tools like Grip, and using them effectively on the correct mobs, is definitely not a "dumber" experience than FFXIV Dungeons without such tools, lol.

The real problem with this idea is that FFXIV has gone out of its way to systematically remove the need for any kind of tactical thinking like this in content past ARR, so it would end up just being another button like Plunge And Friends that just gets spammed when it lights up to gain 100 potency because it has no other real use, or become a Role Action that sits collecting dust 99.9% of the time, like Repose.

The second problem is that FFXIV's client-server relationship was (probably) created by a volunteer middle school elective classroom, so just like Rescue, you'd probably have a high chance of Grappling a mob that was, in fact, already standing next to you... or the mob starting to move, then just rubberbanding back to where it started... or the mob getting stuck on some bizarre piece of terrain pathing, and not moving at all... or giving you an error message, or just fizzling, because the server decides "Please understand, we just don't have the resources to calculate this"... and so on.