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  1. #111
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    You're right, people just want to believe what they want to believe, and they will use the most extreme cases to prove it, ignoring the rest of the game and the rest of the playerbase exist. It's probably a case of two many different sized fish swimming in the same pond.

    Quote Originally Posted by Silver-Strider View Post
    I actually looked at some of the worst ranked groups that cleared P12S P2 to see just how badly you'd have to play and still get a clear of the fight.
    Lowest SCH was a 4 Gray parse.

    118 Broil Casts
    84% DoT uptime
    18 GCD heals cast

    Of the ~80k rDPS required to clear the fight, they contributed 4.6k.

    Their biggest downfall? Not a single cast of Chain Stratagem the entire fight.
    That person is absolutely not right, and you backing up someone that isn't even at max level and doesn't have the fundamental understanding of current end game content doesn't suddenly make them right.

    Question for you, and I don't mean this in a disparaging way whatsoever, do you actually do savage or ultimates as a healer, where "how a job plays" actually matters? Cuz let's be real, dungeons are not a fair assessment of how a job plays. SCHs want to avoid casting succor and adlo as much as possible. The basic 1111111211111112 rotation with a few OGCDs thrown in (which has been stated already in this thread) is exactly how a healer generally plays (WHM being a little bit of an outlier because of lilies being GCDs, but for the most part their core gameplay is 11111112).
    (6)
    Last edited by Zebraoracle; 06-20-2023 at 11:45 AM.

  2. #112
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I don’t care how they do it, i don’t care what role it is, I want a DoT management job again. If they copy/paste old summoner as a new job I will be perfectly happy. I’ve been playing the crystal remasters and they could add evoker as a third arcanist job and that would make me happy.
    (6)

  3. #113
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SilversLyu View Post
    I actually wanted a Gunblade dps back then, it got the tank treatment. Wouldnt mind a job like that like a Pirate, who swings a sword and carries a pistol.
    That or give us a Pirate's variation of the gunblade. Limsa allowed their privateers to ransack Garlean ships for years. So it wouldn't surprise me if they reverse engineered the Garleans gunblades into their own variation of gunblade or gunaxe.
    (1)

  4. #114
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Soge01 View Post
    That or give us a Pirate's variation of the gunblade. Limsa allowed their privateers to ransack Garlean ships for years. So it wouldn't surprise me if they reverse engineered the Garleans gunblades into their own variation of gunblade or gunaxe.
    I should add corsair to my OP, I do now remember hearing people wanting it quite often.
    (2)

  5. #115
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I hope for a new tank with a big hammer and casts
    (0)

  6. #116
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zebraoracle View Post
    I should add corsair to my OP, I do now remember hearing people wanting it quite often.
    I hope we get that someday. Its weird to see rifles in the Marauder's guild, yet nobody uses them. Perfect weapon for a new range DPS without it copying from any of the other range DPS.
    (1)

  7. #117
    Player
    Valkyrie_'s Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    I would love a Necromancer minion class, preferebly in the ranged caster role.

    Have it be different than summoner tho, instead of constant summoning, have like 3-5 skeleton or zombie minions that are permanent features that react to your attacks(and are semi invisible to your teammates).
    And could also make it a dot class like old summoner, disease/poisons/infection etc.

    But if using undead human minions is too dark for the game, then just have a giant undead monster you can command.

    Other than that, Vampire for a healer class would be cool, absorb blood and life force from enemies to heal yourself and the party etc.

    And also Pirate as a melee class, with cutlass and a gun, with more options for ranged uptime than other melee.
    Maybe even take a swig of ale to buff your damage lol

    Was going to say Valkyrie too from Bravely default, but i feel it would be too similar to dragoon, unless you changed it to be a holy magic melee style class or something.
    (3)

  8. #118
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I think part of the problem is that there are four different games in FFXIV, and so people are speaking from their own position. Which is fine. The problem comes when some people in one of those areas thinks they can speak for everyone, OR, that no one's view but theirs actually matters. (If you're curious - MSQ/social/etc, midcore mostly do Extremes and some other things like Deep Dungeons or Exploration content/raids, Savage raiders, Ultimate & World First types - for ballparks; there's some overlap, but they're all different things that focus on different stuff. For example, the second group might see the value of Shield Bash in PotD whle the fourth group would say it's a worthless skill that should be removed from the game.)

    Quote Originally Posted by Zebraoracle View Post
    Question for you, and I don't mean this in a disparaging way whatsoever, do you actually do savage or ultimates as a healer, where "how a job plays" actually matters?
    See my comment above.

    Most of my end-game is Extremes, though I dabble in Savages. I tend to have a variable schedule and so don't have a Static (especially back when I was in the military), and I REALLY hate trying to do Savage in PF, so often don't bother with them or just do one or two fights. Likewise, if I ever get into Ultimates, I'd want a consistent group to do them with. Extremes are...somewhat annoying, but doable in PF. I would also note that PF players tend to have more difficulty than Savages, and have to do a lot of things like combat raises and GCD heal. That is, you actually DO have to flex a lot more of your healing kit, which gives a different experience than playing in Ultimate or Savages with a Static of consistent and high skilled players.

    And I'd further point out:

    Quote Originally Posted by Zebraoracle View Post
    Cuz let's be real, dungeons are not a fair assessment of how a job plays.
    Is 100% false.

    As I say, the PF non-Savage/Ultimate community definitely still cares how their Job feels to play, and the different optimization they have to do around wildly disparate groups in terms of skill and capability. And everyone, even the most casual MSQ hero, is playing with the same Job kits. So how all these other people care and feel about Job design is entirely relevant. Handwaving them away isn't right.

    This:

    Quote Originally Posted by Zebraoracle View Post
    SCHs want to avoid casting succor and adlo as much as possible.
    ...is often untrue when you're playing with people who collect vuln stacks. While you might not WANT to cast them, you often HAVE to cast them. Just because Ultimate players in dedicated Statics don't need them doesn't mean that the average player isn't getting more use out of them.

    Quote Originally Posted by Zebraoracle View Post
    (WHM being a little bit of an outlier because of lilies being GCDs,
    Honestly, I think that was a great decision and wish they'd carry that more to other Healers...but then again, I don't think all the Healers should be designed the same way. I DO think having so much oGCD healing is bad for the game, because it masks how many non-Glaoilifosis people are casting because they don't feel those are "real buttons" somehow. It's also shifted the game's meta to being about "mitigation management" and not "healing", since we have so much healing that the only way to "challenge" Healers is to have attacks that require mitigation.

    ...when they then inexplicably gave to DPS and Tanks instead of Healers, with WHM having arguably less party mitigation than BLM (Addle's CD is 30 sec shorter than Temperance's...)

    I think the big problem right now with "healing" is encounter design has changed to doing long periods of no damage, then periods of high damage (and movement) that requires mitigation and oGCD healing to manage. This discourages using GCD heals, and for non-WHMs (and now SGE) somewhat impossible since the movement heavy nature means you can't plant your feat to cast heals even if you wanted to. Coupled with making heal MP more expensive and prohibitive (for...no reason, since it's already a half-useless gauge other than managing Raises at this point), and it's like they don't want people using GCD heals, despite us having a ton of them and having a repetitive and bland GCD "rotation" (for damage) otherwise.

    The game used not to be this way. SB, HW, ARR - the "glory days" - were GCD focused healing. Even ARR SCH using Lustrate's flat 25% heal to cheese through Cleric only had 3 per minute (though it was always more oGCD focused than WHM), but the game was designed for Healers to plant their feet and HEAL from time to time. Modern encounter design is a total mess. Combine THAT with the 2 min meta and buff stacking, and the whole thing has just become a total mess that, honestly, I think needs a total top to bottom rework at this point.

    A lot of people point to SB Job design, but I point to SB encounter design. The kits alone can't exist in vacuum without the encounter design reverting as well - as it should.

    .

    (Though for the record, since hewhoshallnotbenamed won't post on his main and the only logical conclusion is he hasn't cleared any content on healers at all, so he's afraid of posting on his main and being called out for it: Green, and occasionally Blue, apparently. Don't run third party stuff myself, but I do glance at the website from time to time to see how I've done on content that I've done more than a couple times, and generally end up in that range. Not to mention "Sylphie" means "someone who never casts a damage spell and only heals", not that a troll knows that, either.)


    .

    Given all that - I honestly think they either shouldn't add a new Job or only add ONE to minimize that workload, for 7.0, because I think they need to take a serious look at encounter design on the whole, how much sustain healing and mitigation Tanks and DPS are bringing to the table that makes Healers so unnecessary in so much content (when things are going well, anyway), and they REALLY need to make the Healers' damage kits not carbon copies of each other. I think WHM is fine as it is as far as that goes due to how Lilies work (and, as I noted, that it's the least "nukespammy" of the Healers as it is), but it would be nice to see the other three branch out a bit.

    I was honestly shocked when SGE had the same DoT + spamnuke instead of having...something different? A RDM back-and-forth thing, a 1-2-3 combo of some sort; SOMETHING different. I was very surprised when it was just "same thing as the other three, just does tick healing now".
    (0)
    Last edited by Renathras; 06-20-2023 at 04:17 PM. Reason: EDIT for length

  9. #119
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Renathras View Post
    You're right, people just want to believe what they want to believe, and they will use the most extreme cases to prove it, ignoring the rest of the game and the rest of the playerbase exist. It's probably a case of two many different sized fish swimming in the same pond.
    It's not even an extreme case. It took me approximately 4 hours before my gameplay devolved into 2111111111111111111111 ogc heal 21111111111111111111 spam.
    (5)

  10. #120
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    I would also note that PF players tend to have more difficulty than Savages, and have to do a lot of things like combat raises and GCD heal. That is, you actually DO have to flex a lot more of your healing kit, which gives a different experience than playing in Ultimate or Savages with a Static of consistent and high skilled players.
    I want to point out that they're right about the data, let me show you a run of P11S that was entirely in PF, I didn't know any of them, we also had 3 deaths, 2 of which I ressed:

    This is the DPS:


    This is the HPS:


    This is my casts:


    I'm pretty sure a run where I had to heal so much and 3 people died, where we also killed on enrage, would qualify as a trainwreck, yet 63% of my total GCDs were Broil IV.
    (16)
    Last edited by Aravell; 06-20-2023 at 05:22 PM.

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