See my comment above.
Most of my end-game is Extremes, though I dabble in Savages. I tend to have a variable schedule and so don't have a Static (especially back when I was in the military), and I REALLY hate trying to do Savage in PF, so often don't bother with them or just do one or two fights. Likewise, if I ever get into Ultimates, I'd want a consistent group to do them with. Extremes are...somewhat annoying, but doable in PF. I would also note that PF players tend to have more difficulty than Savages, and have to do a lot of things like combat raises and GCD heal. That is, you actually DO have to flex a lot more of your healing kit, which gives a different experience than playing in Ultimate or Savages with a Static of consistent and high skilled players.
And I'd further point out:

Originally Posted by
Zebraoracle
Cuz let's be real, dungeons are not a fair assessment of how a job plays.
Is 100% false.
As I say, the PF non-Savage/Ultimate community definitely still cares how their Job feels to play, and the different optimization they have to do around wildly disparate groups in terms of skill and capability. And everyone, even the most casual MSQ hero, is playing with the same Job kits. So how all these other people care and feel about Job design is entirely relevant. Handwaving them away isn't right.
This:

Originally Posted by
Zebraoracle
SCHs want to avoid casting succor and adlo as much as possible.
...is often untrue when you're playing with people who collect vuln stacks. While you might not WANT to cast them, you often HAVE to cast them. Just because Ultimate players in dedicated Statics don't need them doesn't mean that the average player isn't getting more use out of them.

Originally Posted by
Zebraoracle
(WHM being a little bit of an outlier because of lilies being GCDs,
Honestly, I think that was a great decision and wish they'd carry that more to other Healers...but then again, I don't think all the Healers should be designed the same way. I DO think having so much oGCD healing is bad for the game, because it masks how many non-Glaoilifosis people are casting because they don't feel those are "real buttons" somehow. It's also shifted the game's meta to being about "mitigation management" and not "healing", since we have so much healing that the only way to "challenge" Healers is to have attacks that require mitigation.
...when they then inexplicably gave to DPS and Tanks instead of Healers, with WHM having arguably less party mitigation than BLM (Addle's CD is 30 sec shorter than Temperance's...)
I think the big problem right now with "healing" is encounter design has changed to doing long periods of no damage, then periods of high damage (and movement) that requires mitigation and oGCD healing to manage. This discourages using GCD heals, and for non-WHMs (and now SGE) somewhat impossible since the movement heavy nature means you can't plant your feat to cast heals even if you wanted to. Coupled with making heal MP more expensive and prohibitive (for...no reason, since it's already a half-useless gauge other than managing Raises at this point), and it's like they don't want people using GCD heals, despite us having a ton of them and having a repetitive and bland GCD "rotation" (for damage) otherwise.
The game used not to be this way. SB, HW, ARR - the "glory days" - were GCD focused healing. Even ARR SCH using Lustrate's flat 25% heal to cheese through Cleric only had 3 per minute (though it was always more oGCD focused than WHM), but the game was designed for Healers to plant their feet and HEAL from time to time. Modern encounter design is a total mess. Combine THAT with the 2 min meta and buff stacking, and the whole thing has just become a total mess that, honestly, I think needs a total top to bottom rework at this point.
A lot of people point to SB Job design, but I point to SB encounter design. The kits alone can't exist in vacuum without the encounter design reverting as well - as it should.
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(Though for the record, since hewhoshallnotbenamed won't post on his main and the only logical conclusion is he hasn't cleared any content on healers at all, so he's afraid of posting on his main and being called out for it: Green, and occasionally Blue, apparently. Don't run third party stuff myself, but I do glance at the website from time to time to see how I've done on content that I've done more than a couple times, and generally end up in that range. Not to mention "Sylphie" means "someone who never casts a damage spell and only heals", not that a troll knows that, either.)