Something like a heavier feeling dps, such as berserker/barbarian dps that uses a hammer/dual axes.
Something like a heavier feeling dps, such as berserker/barbarian dps that uses a hammer/dual axes.
Nah that wasn't my point, I was quoting you because your post was a direct counter to the essay written two posts after yours.
May sound daft, but I'd love to see another bow-based DPS class
I'd love to see a "Ranger" job, except rather than using the Bows that Archer/Bard uses, it would use a Crossbow which doubles as a melee weapon (am thinking along the lines of how Red Mage plays, i.e both ranged attacks and melee)
Something like this, for example - Crossbow Bayonet:
Or something like the Penetrator Crossbow from FFXII:
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Last edited by Carin-Eri; 06-21-2023 at 01:02 AM.
Much like Monk wields different silhouettes (tonfas, cestus, fists)... would be cool if 7.0 could introduce an alternative weapon silhouette for other jobs.May sound daft, but I'd love to see another bow-based DPS class
I'd love to see a "Ranger" job, except rather than using the Bows that Archer/Bard uses, it would use a Crossbow which doubles as a melee weapon (am thinking along the lines of how Red Mage plays, i.e both ranged attacks and melee)
Something like this, for example - Crossbow Bayonet:
Or something like the Penetrator Crossbow from FFXII:
For example, just categorizing WHM/BLM as 'arms' instead of 1h/2h (wait, is still like that? Can't check atm) and reintroducing wands as silhouette option.
Crossbow as an alternative for bows.
1h pistols as an alternative for the Machinist.
Anything as an alternative for books.
I'd see it more hard for AST and RDM, because they have very specific weapons tying to their job's craft.
The somewhat irony is that, given their armor type, DRG and RPR should be fulfilling that spot, but I'd hardly call either 'heavy'. If anything, RPR feels more like should've used striking or scouting gear but that's just my opinion. Back on topic, I agree, I'd love a powerhouse or a tank-but-not-a-tank type job.
i want to be able to throw a rock again and not just have rdm get the abilities/animations they took away from whm.
like, geomancer or really just anything. it's also strange to me that for a company in japan that (outside of aquaveil) there are no additional "water" healing spells since water is often associated with healing in japan.and i swear to god if some weeby dork with google translate tries to school me on what is or isn't japanese again i am going toalso yes i know cnj used to have that knockback water attack thing that applied heavy to the target as well. i guess their bell also counts since there's a watery sound when it goes off but that's just, y'know, a sound.
it's just strange to me that they drill the concept of the elementals into your skull 5 billion times when you decide to be a conjurer and then just kinda... drop -all of that- in favour of stupid taint nonsense and hyper-focusing on light while also not really... leaning into that whole "light is stasis" thing either.
I'm joining the banwagon of people thinking they moved the elemental identity of WHM to Light/Holy magicks because at some point they'd want to introduce a Geomancer with a heavy element-based identity. But then SMN rework happened and they almost became elementalists, so Idk now.i want to be able to throw a rock again and not just have rdm get the abilities/animations they took away from whm.
like, geomancer or really just anything. it's also strange to me that for a company in japan that (outside of aquaveil) there are no additional "water" healing spells since water is often associated with healing in japan.and i swear to god if some weeby dork with google translate tries to school me on what is or isn't japanese again i am going toalso yes i know cnj used to have that knockback water attack thing that applied heavy to the target as well. i guess their bell also counts since there's a watery sound when it goes off but that's just, y'know, a sound.
it's just strange to me that they drill the concept of the elementals into your skull 5 billion times when you decide to be a conjurer and then just kinda... drop -all of that- in favour of stupid taint nonsense and hyper-focusing on light while also not really... leaning into that whole "light is stasis" thing either.
I don't really mind the direction of WHM's theme, but I certainly miss some sort of Shaman/Druid archetype in FFXIV, which CNJ/WHM filled, even if just by a small bit.
For me I’d want:
Spellblade, curved sword possibly even dual curved swords, using elemental sword attacks as a melee dps.
Ranger as a scouting dps that uses a 1 handed gun/crossbow and a knife playing as a mix of melee and ranged.
Templar with one handed spear and shield and Viking with one handed axe and shield as tanks.
Green Mage as a shield healer using spells like protect, shell and stoneskin to mitigate damage. Chemist as an AST style regen healer that uses special mixes to give buffs to the party.
I’m not that invested in casters, my favourite casters were summoner and blue mage, so either a new actual pet job like beastmaster or puppetmaster or an unlimited version of BLU even if it’s a separate job like mime.
I found what you need!Much like Monk wields different silhouettes (tonfas, cestus, fists)... would be cool if 7.0 could introduce an alternative weapon silhouette for other jobs.
For example, just categorizing WHM/BLM as 'arms' instead of 1h/2h (wait, is still like that? Can't check atm) and reintroducing wands as silhouette option.
Crossbow as an alternative for bows.
1h pistols as an alternative for the Machinist.
Anything as an alternative for books.
I'd see it more hard for AST and RDM, because they have very specific weapons tying to their job's craft.
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₍ᐢ. .ᐢ₎
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