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Thread: Please buff AST

  1. #41
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I think their point is this:

    There are some bad WHM players because WHM is THE FF healer and they want to RP as a magical girl
    There are some bad SCH players because they only signed up for the cute fairy
    There are some bad AST players because the VFX are pretty and they're only on the role for the cool star VFX
    There are some bad SGE players because they picked the job up, it started at 70, they completely ignored everything stated in the solo instance, and now they just don't have Kardia on their bars

    TLDR players can be bad on any class, for any reason, and the circumstances of what level a job starts at or how many extra hurdles have to be jumped through to unlock it has little to no effect on it's average player skill level. DRK started at 30 and required the same 20 level grind as AST to get back to 'parity with the story'. I've heard stories that some people tried to play it as a DPS on launch, (ie, flat out refusal to use Grit to get aggro) because 'it was dps in 11'. People couldn't manage Darkside if their in-game life depended on it, which is why it's gone from 'drains MP' to 'pauses MP regen' to 'sod it, it's a flat 10% damage buff you have to TRY to lose' (seriously, in order to drop Darkside due to MP mismanagement now you have to use, and fail to pop like 3 TBNs in a row) We've all heard about how squishy they are/were, because people didn't want to use TBN, after it got spread that 'its a dps loss', which, yeh it was in certain circumstances, but if you can't say why it was a DPS loss without going to google for the answer, you're probably not going to be running into the situation that causes it to be a DPS loss, so start pressing it you're 8 mobs deep into a pull in Castrum Abania and you are about to die
    (3)
    Last edited by ForsakenRoe; 06-10-2023 at 03:12 PM.

  2. #42
    Player
    elioaiko's Avatar
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    Jul 2019
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    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    AST is stuck inbetween being the least played healer outside of raiding being a much better healer than WHM.

    However, WHM is way way more popular than AST. There are reasons for this.

    1. Perceived difficulty. At the end of the day, all healers are easy to play. Although I will agree to some degree that AST is more difficult to play, because that's because there's a lot to keep track off with no real connection between the abilities like the cards. WHM is the "easy" healer because it's kit has no depth whatsoever. I love me some WHM to turn off my brain, but the job is just basic in comparison.

    2. WHM is a legacy job. WHM is the iconic healer job so of course people feel more attached to it since a lot of FF titles have characters in the WHM archetype.

    Do I think AST should be buffed? No, because the job isn't weak. At the beginning of the expac yes, then they buff their numbers to compensate which only leads to more "AST is broken, do something SE!"

    AST's main issue for me is how disjointed the job can be. The multiple timers on healing skills are fine but every expansion has destroyed and dumbed down the gimmick of the job, cards. We went from spread AoE, enhanced cards to building up for Divination, to just throwing them out whenever they come up. The cards mean less and less to the job's kit even though it's a huge part of its lore and aesthetic.
    (6)

  3. #43
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I think their point is this:

    There are some bad WHM players because WHM is THE FF healer and they want to RP as a magical girl
    There are some bad SCH players because they only signed up for the cute fairy
    There are some bad AST players because the VFX are pretty and they're only on the role for the cool star VFX
    There are some bad SGE players because they picked the job up, it started at 70, they completely ignored everything stated in the solo instance, and now they just don't have Kardia on their bars

    TLDR players can be bad on any class, for any reason, and the circumstances of what level a job starts at or how many extra hurdles have to be jumped through to unlock it has little to no effect on it's average player skill level. DRK started at 30 and required the same 20 level grind as AST to get back to 'parity with the story'. I've heard stories that some people tried to play it as a DPS on launch, (ie, flat out refusal to use Grit to get aggro) because 'it was dps in 11'. People couldn't manage Darkside if their in-game life depended on it, which is why it's gone from 'drains MP' to 'pauses MP regen' to 'sod it, it's a flat 10% damage buff you have to TRY to lose' (seriously, in order to drop Darkside due to MP mismanagement now you have to use, and fail to pop like 3 TBNs in a row) We've all heard about how squishy they are/were, because people didn't want to use TBN, after it got spread that 'its a dps loss', which, yeh it was in certain circumstances, but if you can't say why it was a DPS loss without going to google for the answer, you're probably not going to be running into the situation that causes it to be a DPS loss, so start pressing it you're 8 mobs deep into a pull in Castrum Abania and you are about to die
    Certainly, if we're looking only at healers those are definitely reasons, and even VFX aren't exclusive to AST if you recall the initial SGE demo a lot of people were oohing and aahing because "lazers" but the actual skills shown weren't that different from the existing healers - but they were pretty. Until they hit Holminster .
    (0)

  4. #44
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by elioaiko View Post
    AST is stuck inbetween being the least played healer outside of raiding being a much better healer than WHM.

    However, WHM is way way more popular than AST. There are reasons for this.

    1. Perceived difficulty. At the end of the day, all healers are easy to play. Although I will agree to some degree that AST is more difficult to play, because that's because there's a lot to keep track off with no real connection between the abilities like the cards. WHM is the "easy" healer because it's kit has no depth whatsoever. I love me some WHM to turn off my brain, but the job is just basic in comparison.

    2. WHM is a legacy job. WHM is the iconic healer job so of course people feel more attached to it since a lot of FF titles have characters in the WHM archetype.

    Do I think AST should be buffed? No, because the job isn't weak. At the beginning of the expac yes, then they buff their numbers to compensate which only leads to more "AST is broken, do something SE!"

    AST's main issue for me is how disjointed the job can be. The multiple timers on healing skills are fine but every expansion has destroyed and dumbed down the gimmick of the job, cards. We went from spread AoE, enhanced cards to building up for Divination, to just throwing them out whenever they come up. The cards mean less and less to the job's kit even though it's a huge part of its lore and aesthetic.
    It's interesting , that's honestly the first time I've seen someone express that AST feels disjointed to them - however you certainly may not be the only person. I don't feel that way, especially since I would disagree that "cards just get thrown out whenever" (at least in content when it really matters) . I feel that is truer of SCH though- however SCH mains might well fight me on that.

    I would agree that AST isn't weak on healer however there is more to the job than just its role in healing 8 man parties, or buffing in 8 man parties, or even provides heals in 4 man parties, and this is where there could be some adjustments.
    (0)

  5. #45
    Player
    Renathras's Avatar
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    Dec 2014
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    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Again, Roe, that's why I point out that it's not all.

    But it's also irrelevant. The point is, I think there's an answer there to help AST. You can either agree, disagree, or agree with some provisions. I think this is a case where "don't want to agree/admit Ren has a point" is winning out over "Ren has a point...", since I haven't seen anyone actually argue against the idea itself, and you guys are making something akin to a semantics "argument" without actually arguing the point.

    Point is: Players can deal with a very slight newb trap. Those who can't aren't doing Ultimates anyway, and if an AST uses one of their two Draws on themselves instead of a DPS in a 24 man, it's not going to be the end of the world if the change makes ASTs a lot more functional in the solo instances the game throws at us as part of various story and side-story content.

    If you guys don't like the idea of AST cards having a boosted effect on the AST, then make an argument against that, not a perceived peripheral "gotcha" that isn't even part of the main argument and is severable from it in any case.
    (0)

  6. #46
    Player
    Icecylee's Avatar
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    Mar 2011
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    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    If you're worried about noob traps you could simply have the bonus only take effect when you're the only one in the party rather than when targetting yourself. Same outcome since MSQ doesn't put friendly duty NPCs in your party anyway.
    (1)

  7. #47
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Icecylee View Post
    If you're worried about noob traps you could simply have the bonus only take effect when you're the only one in the party rather than when targetting yourself. Same outcome since MSQ doesn't put friendly duty NPCs in your party anyway.
    Agreed, that's what I was suggesting,
    (0)

  8. #48
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I was just saying what it looked like IDont's point was (to me at least), I have no problem with AST having some kind of solo-enhancing trait to make doing the MSQ less horrid. I've even suggested tying it to the lore via something similar to the level 60 quest instance, where the bad guy channels from all 6 of the constellations and stops time. So for example, they could make a trait where:

    AST can have multiple cards on itself at once
    AST's Draw CD is 1s while not in combat
    If the AST has all 6 buffs on itself at once, they freeze in duration, giving a permanent buff to the AST. Using Divination or any card will remove the buff

    By my maths, this changes AST's Malefic potency from 250 to (250 * (1.06 *3) * (1.03 * 3)), or 325ish. So, at the cost of 'all of the raidbuff utility', it can become SGE, kinda. Could let it work in raids too I guess. It'd remove the whole point of being an AST (cards and stuff) but at least it'd give the option to reduce the RSI

    This is not a 'please do this SE' I would rather they come up with an actual non-garbo solution to the RSI issue the class faces
    (1)

  9. #49
    Player
    Renathras's Avatar
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    Dec 2014
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    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Icecylee View Post
    If you're worried about noob traps you could simply have the bonus only take effect when you're the only one in the party rather than when targetting yourself. Same outcome since MSQ doesn't put friendly duty NPCs in your party anyway.
    My point was: I'm not really worried about noob traps.
    (0)

  10. #50
    Player
    Tint's Avatar
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    Aug 2013
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    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by lisaa View Post
    Whm has 400*3=1200 heals from lilies every min plus 1200/min avg healing from asylum and assize. So 2400 total.

    While Ast only has 700+500+200+720 from celestial, collective horoscope, and star which total 2120. And 1000 of that is regen which is not always useful.
    Please keep in mind that Lilies are a shared ressource with WHMs single target heals. So the 400*3=1200 can end up being 0. Asylum is a regen which is not always usefull. And holding Assize for healing is a dps loss so I think we can remove that from the list as well.
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

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