
Originally Posted by
RylienSamildanach
If the AST changed roles, it wouldn't be by chance, since it would become DPS so as not to have "too many things to manage", it's also because of that that they had to simplify the cards, however by being DPS you have a lot less to manage, moreover... I was talking about the fact that people wanted more attack spells yes... it's not so specific to healers as that, the Sage (who has more attacks because he specializes in the shield) and the White Mage do well in their roles, because they are based on that simply. An Astrologian couldn't specialize in shields because that would conflict with his spells and cards anyway, it would be too much to deal with. So honest yes, putting it in DPS is the best solution but also the one a lot of people originally wanted. Adding more spells also helps to make the job varied, and especially less monotonous, especially since that's what causes the identity problems of the job. Otherwise you might as well delete the cards, do 1 single touch that simulates the buff (since that's what it is today, they all do the same buffs)... Being a healer drowns out the whole identity of the job at the current time. I don't know what they are planning, but it better hold on...
Honestly, the only thing I know for sure is that making the astrologian a pure healer was a really bad idea. If they really want to leave it as a healer, it will necessarily have to be considered as a "healer shield", but suddenly I don't see how they can, and that also means adding more significant damage spells, to the image of the Sage. We'll see in July with the Fan Festival anyway, the dice are already cast, whatever they want they have already made their decisions for a while now, we'll see if it's to have worse, or to FINALLY have a real overhaul that will please everyone.