Ah I do use reshade, scrapped gshade after the nonsense that happened! I'll check it out ty!
Yeah idk about the CO, I'll fiddle with some things and see what happens.
Only buff ast need is malefic one and its cards reworked as the 250 is just not cutting it else its very powerful and always outshine whm in every way in healing kit. So much heals on ast that half of them I find myself not even needing and its infinite mana making it a res machine which is whm big issue still, mp management when things get rough.
Last edited by IceBlueNinja; 05-23-2023 at 11:31 PM.
It truly warms the heart that SE buffed AST with the easy-to-use 60s party mit that I've wished WHM had since forever.
I'd chalk it up to server jank personally, but as long as it gets 'used' it should be applying it's effects regardless, channeling longer just refreshes their durations so it shouldn't be that big a problem (hopefully)
Sigh, instead of buffing Ast they just give Whm even more damage which remove only strength of Ast
Wait…there are buttons other than 11111111?!
Does anyone else remember the last time Lisaa pretended to be clueless about healing and it turned out they were an orange parsing savage raider? I'm not sure why they keep getting on the forums after long periods of inactivity just to post something silly like this. I can't be the only one who notices a pattern.
Ast needs a dps buff, it brings less damage than all of the other healers for 3 times the effort.To be fair, AST could use a buff to its damage for solo instances/etc. Something like using cards on itself can stack (though that might be a newb trap...) or that thee effects are doubled or tripled if played on itself or if used on itself when its not a member of a party. Then again, in ~8 months we'll see the rework, so who knows?
Remake [Minor Arcana] into AOE buff card - with 3 possible buffs.
Astrodyne should always add "inc dmg " but the effect should last longer when you get 2 and 3 different types of astrosigns.
☆SCH/AST/DNC/VPR/SMN☆
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