I'd prefer if they got rid of crit/direct hit. Why should damage output have a luck variable? It's so strange. "Well it evens out in a long fight" okay sure why not just make it a general damage output increase, then. What, for 'gameplay depth'? There's no depth to either hitting a higher number or not based on an unseen force. At least with skill/spellspeed changes you could actually see some alterations to some rotations.