



Is that a description of White Mage and the Blood Lily Spell (which is damage neutral)?I’m starting to wonder how long it will be until we have two attack buttons.
The one we spam all the time and the fancy one we get to use every two minutes. The fancy one does the same damage as our normal attack but with pretty graphics.
Then the game will be mobile phone ready…
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
oh, you mean healersI’m starting to wonder how long it will be until we have two attack buttons.
The one we spam all the time and the fancy one we get to use every two minutes. The fancy one does the same damage as our normal attack but with pretty graphics.
Then the game will be mobile phone ready…

Caster gear still needs SPS for BLMs, but please let me play 2.50 GNB/PLD BiS in peace without having to do dumb things like double tome 660/650 rings
Please let me play 2.40/2.41 GCD GNB from back in 6.0 in peace, I never imagined that CBU3 would manage to make the rotation even worse after that.
Last edited by Absurdity; 06-10-2023 at 05:20 AM.




That's only because people didn't yet parse the adjustments. Dark Knight shifted to 2.5 as their default BiS midway through 6.1 and even Gunbreaker shifted over now, though there's more of a debatable on preference between fast and slow Gunbreaker.
To be fair, I do like the idea of just merging Skill/Spell Speed into "Haste" and doubling or even tripling the numbers. That way we solve both problems. People who want faster tanks, can meld for it while people who prefer slow tanks don't have to buy two rings just to avoid Skill Speed.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I like the idea of merging both stats into haste. Just not sure how I feel about making it melds only, it's a nightmare for omni tanks because 2.50 feels fine on everything except gunbreaker to me. Then again I also absolutely hate the forced 2-cart nonsense you currently have to do, I'll take the scuffed pre-6.2 rotation over that any day.To be fair, I do like the idea of just merging Skill/Spell Speed into "Haste" and doubling or even tripling the numbers. That way we solve both problems. People who want faster tanks, can meld for it while people who prefer slow tanks don't have to buy two rings just to avoid Skill Speed.
It's not damage neutral if you count in the Crit chance. Possibility of a Crit on one blood lily will out damage a possibility of a Crit on multiple glares. But yes, it is pretty darn close.
I personally think they should just revamp the whole substats. Replace them with actual % stats that we can read by looking at it in game.
I'm also all for merging the 2 speed ones as others stated.
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