Skill Speed and Spell Speed should probably be merged because jobs such as Paladin and Dark Knight have some spells and don't always benefit from the extra speed.
But I don't see a good reason to actually remove it.




Skill Speed and Spell Speed should probably be merged because jobs such as Paladin and Dark Knight have some spells and don't always benefit from the extra speed.
But I don't see a good reason to actually remove it.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
You would still be melding other types of materia in slots you don't want to put SKS/SPS into.
I don't really agree with your premise, but having the wrong SKS/SPS actively changes how the game feels to play, whereas having a lower crit stat just means you do less damage. I can understand hindering people by giving less crit or less determination, but I feel that people should be able to choose their own SKS/SPS regardless of how far they are from BiS.the end-game stats on gear are simply a part of balance. they know people just spend their days min-maxing everything as much as they can and so a lot of the time equipment is there not just to help you but to also impede you a bit so you remain in line with everyone else.
This is another change I'd like to see in the near future.
Last edited by AwesomeJr44; 06-06-2023 at 03:18 AM.


I believe PLD/DRK and other Physical DPS/Tank spells is based upon Skill speed and not spell speed, it may sound odd, but it would had made little sense for the devs to make a job 'relieable' on a class off stat.

PLD\DRK spells ARE linked to SPS instead of SKS, and yes it is really stupid and people have been complaining since forever.
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