I'm experimenting with the idea I have for Sage where Addersting is a typical 0-100 gauge built up by DPSing, but it acts as both your damage gauge and healing gauge. Here's a very basic moveset to get the idea across:

Dosis III
Spell - 1.5s Cast Time

300 potency damage + 5 Addersting

Phlegma
Spell - 0s Cast Time - 40s Recast - 2 Charges

500 potency AoE damage + 30 Addersting

Generisis Spendikon
Spell - 0s Cast Time - 30 Addersting

450 potency damage + some MP regen

Pneuma
Spell - 1.5s Cast Time - 30 Addersting - 1300 MP

450 potency damage + 500 potency AoE heal

Kardima
Spell - 1.5s Cast Time - 30 Addersting - 1000 MP

450 potency + 800 potency Kardion heal


I'm open to suggestions for this, but in general I like the idea of Sage focusing more on the damage-to-heal spells and I want spells like Pneuma to be a much bigger part of the kit. The gauge can hold 3.33 healing spells and takes roughly 20s of Dosis spam to gain enough Addersting for a single use.

I'd definitely have a more interesting damage kit than this. This is just to get the damage-to-heal idea across

Names not final. You shall be missed, Generisis Spendikon