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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by tearagion View Post
    The justifiable reason is that range is still an advantage, even with huge EW hitboxes. Melee is the most populous dps role, with the most individual jobs. If physranged were equal to melee in damage there would be no reason not to run 2 of them in every fight. So melee dps being ahead of anything with range and mobility is healthier for pf and (theoretically) for job playrate distribution. Are there other solutions? Obviously, but the difference isn't completely nonsensical.
    If that were the case, why are casters behind melee? Endwalker Standard Fight Design is rapid, constant movement back and forth across the arena, left foot in, left foot out, left foot in, turn around, hokey pokey move move move move move gameplay that throws caster gameplay into the dirt, yet casters are balanced as if they're significantly easier to play than melee.
    (3)

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Semirhage View Post
    If that were the case, why are casters behind melee? Endwalker Standard Fight Design is rapid, constant movement back and forth across the arena, left foot in, left foot out, left foot in, turn around, hokey pokey move move move move move gameplay that throws caster gameplay into the dirt, yet casters are balanced as if they're significantly easier to play than melee.
    because we have one physranged pretending to be a caster, and a half-caster that is permanently shackled to them for all balance decisions. BLM dps is about where it should be imo.
    (0)