Quote Originally Posted by tearagion View Post
The justifiable reason is that range is still an advantage, even with huge EW hitboxes. Melee is the most populous dps role, with the most individual jobs. If physranged were equal to melee in damage there would be no reason not to run 2 of them in every fight. So melee dps being ahead of anything with range and mobility is healthier for pf and (theoretically) for job playrate distribution. Are there other solutions? Obviously, but the difference isn't completely nonsensical.
If that were the case, why are casters behind melee? Endwalker Standard Fight Design is rapid, constant movement back and forth across the arena, left foot in, left foot out, left foot in, turn around, hokey pokey move move move move move gameplay that throws caster gameplay into the dirt, yet casters are balanced as if they're significantly easier to play than melee.