
Originally Posted by
Valence
I'll never understand what makes people say WAR is meta, or maybe in lower leagues like SAM... but there is a reason it can carry more than a lot of other jobs, notably the squishy ones. One of the two fundamentals of what determines how games turn besides individual skills at taking opportunities when they show up (securing kills, bursting the correct target, etc), are:
- Like in pve, pressing buttons, following a good rotation or at least combinations of skills
- Even more important, taking damage properly 1) without wasting resources aka dying with full MP (thanks miracle of nature), 2) keeping your team mates from more of that damage and 3) by knowing how to actually defend yourself with decent use of guard/purify and recover, then zoom out before coming back. Guess who is doing this the best to my knowledge usually? The top 50 players, you'll see them in every game with this.
It is properly impossible to satisfy the second requirement as a squishy job, which makes them less suited to carry, however a lot of ranged players (including myself) are too afraid of stepping in and peeling off some hits away from their team which increases the pressure melees and healers have on their hands in the frontlines. It is actually one of the fundamentals and there is also a reason that you see lone wolf melees thinking they're gonna go "omae wa mou shinderu nothing personal kid" on ranged actually lose games again and again because in the meantime their team lost on point, and are stuck in gold because of it.
Anyway, if you want to increase your odds (and are actually solid at those jobs, else you're just gonna grief), you can try playing melee DPS and especially healers (a good healer is just not healing themselves, they literally carry whole teams). Tanks as a bonus, can be good as well, even though WAR is the squishiest and easiest to delete. Also bonus points for hard carry LBs like Skyshatter (+ DRG burst on top of it), or SMN LB, timed at the right time to turn tables.