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  1. #21
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    I don't mind tamer's as long as the pet stays with you and grows with your character, what FF11 had with pets turning against their master was just tedious and infuriating.
    I agree, and each "animal" type should have it's own skillset.

    Second part: Yeah that was a little obnoxious, don't know how many times mid-fight a mob would de-charm and I'd get DED.

    Sticth together games, until we have a functional (FF[rankenstien]) albeit a little less clunky than the old doctors.
    It looks succesful doctor, it's alive ...
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  2. #22
    Player

    Join Date
    Aug 2011
    Posts
    148
    While I agree that the game is ready for Arcanist, I'd love to see Green Mage appear. It could take the lost Water magic spellset as its offensive spell. Other spells would include enhancement magic that we don't have, like bar-spells and en-elemental spells! Of course it would be great to see the return of blinding, slowing, and paralyzing spells.
    (1)

  3. #23
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zelkelion View Post
    While I agree that the game is ready for Arcanist, I'd love to see Green Mage appear. It could take the lost Water magic spellset as its offensive spell. Other spells would include enhancement magic that we don't have, like bar-spells and en-elemental spells! Of course it would be great to see the return of blinding, slowing, and paralyzing spells.
    I wuld love to see barspells added to this game it would make Ifrit and Garuda interesting.

    Green mage - Time magic/Umbral/Astral and Barspells
    Red mage - Enfeebling specialist/Water and Enspells (shockspikes on a weapon can I have it ?)
    (1)

  4. #24
    Player

    Join Date
    Aug 2011
    Posts
    148
    Quote Originally Posted by Jinko View Post
    I wuld love to see barspells added to this game it would make Ifrit and Garuda interesting.

    Green mage - Time magic/Umbral/Astral and Barspells
    Red mage - Enfeebling specialist/Water and Enspells (shockspikes on a weapon can I have it ?)
    I could see a future progression of a new base class Alchemist (Enfeebling spells/Water) progressing to Green Mage (Enfeebling/Water/Enhancement?)

    Red Mage would make sense as an unlockable job once you reach 30-50 on both CNJ and THM, with the ability to use all the elements for two tiers (Water-Watera, Aero-Aerora, etc.) as well as Cure.

    That idea is pretty unrealistic, but I'd just like to see a lot more job and class options.

    I really don't like the Armory system, either, since it means there's not much diversity in weapon choice per class. It's certainly interesting, but it's created a game where everyone can be everything. That SOUNDS nice, but it means you can never be valued as a specialist...
    (0)

  5. #25
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    If they do jobs to unlock advanced jobs I pray I never need DoW jobs for anything.
    (1)

  6. #26
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jinko View Post
    Same, Time mage, no Red wizards please ! >.>

    I actually asked for musketeer though ...
    ... I hope you know this is an act punishable by death.
    (0)

  7. #27
    Player

    Join Date
    Aug 2011
    Posts
    148
    Quote Originally Posted by Jinrya-Geki View Post
    If they do jobs to unlock advanced jobs I pray I never need DoW jobs for anything.
    I already want to play a Bard caster type, but Archer... AGH. It's so painful to play a class without magic!
    (0)

  8. #28
    Player

    Join Date
    Aug 2011
    Posts
    148
    Quote Originally Posted by Jinrya-Geki View Post
    ... I hope you know this is an act punishable by death.
    In five years from now, the job advancement for Red Mage can be Red Wizard. It only makes sense... but it'll never happen.
    (0)

  9. #29
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zelkelion View Post
    In five years from now, the job advancement for Red Mage can be Red Wizard. It only makes sense... but it'll never happen.
    I use Red to associate with elements, which usually, is fire. Red (Fire) Wizard, Red Mage just uses it as a color.
    (0)

  10. #30
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zelkelion View Post
    While I agree that the game is ready for Arcanist, I'd love to see Green Mage appear. It could take the lost Water magic spellset as its offensive spell. Other spells would include enhancement magic that we don't have, like bar-spells and en-elemental spells! Of course it would be great to see the return of blinding, slowing, and paralyzing spells.
    I foresee Arcanist being a class, and green mage being the job it becomes....

    Arcane and green magic share many similarities...
    In fact... the original Thaumaturge specialized in both Arcane (Scourge, drain) and Green (Silence, paralyze) magic....

    Both are enfeebles in some capacity
    If arcanist doesn't focus on Astral/Umbral/Time magic then who will?
    Counting summoner that would be 4 magic classes and no A/U
    I can't see that happening

    In fact... I was disappointed when they drastically changed Thaum... but in retrospect... I can understand why, if aspects of the original thaum (Minus the healing, of course) becomes the 2.0 Arcanist....

    I would have also liked seeing thaum use Astral and Arcanist use Umbral magic. Thaumaturge literally means "Saint" or "Miracle worker"

    I know my buddy Darkstar would Arcanist without hesitation
    (0)
    Last edited by Rydin; 04-07-2012 at 02:07 AM.

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