Isnt Bis a mix of the End Item lvl and some items before that (like, 630/610 for 6.3) to reach more liked numbers in certain area? So, it should be possible to make it with a higher item level.
And i practicly dont know anything about Ultimate. I didnt even knowed, that this existed , before 6.2 (or so), when that with the church came. You dont need max item lvl for savage. SO, i simply think, that you dont need max item level for Ultimate to.
Yeah, it is questionable how they manage it.2-The problem is not how easy a healer may have done that but that a 0 healer clear is even possible, we're talking about the hardest fights of the game and those should require all the resources a standard party has, let alone optimize one of the three pillars of the holy trinity out of the fight.
3-With research it means google how all the dungeons of the game can be done without healers so easily that the speedrun meta consist of 3 dps and 1 tank, at this point in the game the need of healer in normal dungeons is more symptom of skill issues rather than a neccesity of the content.
But, It was only one group (or maybe yet a few groups) out of many.
The reason why i even sayed something was simply, because i dont see, why people are "crying" yet, because of it. It looks like, that they simply overreact for it.
Yes, it is the hardest content, where you should need all 3 classes (you allready need them in every content on every level from my experience, the tank will take to much dmg from the mobs, except, if he really take eachg group alone)
Yes, it is the hardest content and probally miles away from my league (i dont even do savage, it is to much of a pain for me^^). But, the dev need to make it so, that even that isnt to hard. So, that a higher numbers of groups can finish it. That can give room for some "maniacs"to even exceeded this challenge level with a "higher challenge level". And make things happen like this.
And even so, one group managed it. Why are know people "crying", that healers arent needed anymore in the game, when practicly everyone need them for every content? It isnt like in wow, where people searched for party member but say: "No clkass ..., they are to weak".
That is simply, what i dont understand.
And i even see it as a good case, that the important of healers are reduced. Simply for the fact, that it come allways bad, if a whole group fails, because of the failure of one/a few players (what is in most cases the position of the healer, because his heals are needed in most cases)
That is simply, what i asked.
Not truly, the details itself, of this one group or content.
It is the concept of this "problem" that i dont understand.
It was at the start of endwalker, where most people weared a mix of the class equipment, the unlimited stone equipment, the limited stone equipment and the raid equipment, where the multiple aoe attacks was at last sometimes to much to survive, if i wasnt at 100% as a BLM. And, whe had even 1 or 2 runs, where it wasnt possible to finish it, because the healer had to low equipment and wasnt able to heal us up.More dmg: Also the whole panda 2 is not true,
And like you say: Shield healer. It come often enough, that you will onlöy have whm in your group, who dont have so many shields. And there weakness is, that the targets must be able to survive the dmg first, for beeing healed than. But, itz is not possible/hard, if the class has a weak defense. Shield healer are the opppsite, who increase the defense of the target and than heal them.
But, the same situation is more or less by spider Pandaemonium.
The phase, where he press his head again the arena is so dmg heavy, that i practicly can not survive it as a blm, if the healers arent healing constantly and fast at that time. Even with barrier, was i under my last 1/4 of hp constantly (maybe even only around 5/10%), while the healers healed constantly.
It is only a few seconds. But, the wish to give the healer more healing work to do, would mean (at last for my understanding) that this kind of situation would come much more. And that could mean, that classes like the blm (who haqs weak defense) would probally suffer more from that. And that is simply, what i want to think about it to.
A compromise would be, if it is more like in the third stormblood raid, where the boss reduce the hp of everyone and the healer need to heal this all up very fast. Or it would come to death. It hit all classes more or less equally (where only the classes without selfheal have a harder time).
Yeah, ok, the 1/2 buttom thing can/is a little boring. But, the devs need to keep track of the numbers of buttons, that are used up (one reason, why some skills are cutted, when new ones comes).The problem is that dealing damage is all what we do with a 2 button rotation because the game barely requires any healing, the cast of any half decent healer have over 80% of their GCD (and over 50% of their total acions) presses being the exact same button.
And, a attack rotation could distracts from healing, what is the main job.
Maybe, they could realy cut some of the healing options, to give some one time extra attacks (like make the lily attack easier to use, or skills like flare and so on).
I mean, there are some healing skills, that are rarely used (at last i think so). As scholar, im i failing most of the time to see, when i even should use the seraphim. The normal heal spell or fairy skill is in most cases enough.
I even failed to understand for a year or longer, how to use this one skill, that make your barrier heal to a stronger normal heal (i allways thinked, it would heal myself, if i give the barrier to someone, what maked it useless, i only understand it with lvl 80 or in endwalker, that it healed my target more).
But, most of the healing/support spells now have some purpose. It could become hard to see, wich skills could be removed or merged, so, that the healers can have room for more attack spells.
Ähm, BLM. All whe are practicly doing is, shooting fire 4/1 over and over and keep thunder (with some short breaks to reg mp or keep the fire stacks^^, but even that is something, where i sometimes think, that the ice phase could be simply removed, and let us become whole fire mages^^). So, it is not so far away of healers (ok, whe have the void spells and flare speels in between^^).Since you're a blm imagine that your whole rotation were just spamming blizzard 1 over and over and keeping thunder, that would suck right? that's the issue with healers.