Quote Originally Posted by Renathras View Post
It's everything to do with FFXIV's devs deciding balance >>> all. So much so, if a Job is off by 1% or so, both the community and devs tend to lose their minds...with the odd exception of a few specific Jobs (MCH, quite often, and always RDM due to how much the devs value combat Raises).

...To be clear, me personally, I prefer more diversity and distinction (my 4 Healers premise is entirely based on that), but I also understand that modern gamer communities are hyper stick-up-butt over balance and quick to kick to the curb/blacklist any perceived distinction that's too great.
What on earth does balance obsession have to do with boring paint-by-numbers encounter design?

...oh wait I get it, it's how you can blame homogenization on raiders while also sidestepping the fact that healers are designed like garbage, because "Glarespammers are super fun, it's only encounter design and homogenization that's the problem" is the axiom you will bend over backward to justify. Current healers are designed terribly. In this context and any other. Their kits have practically zero depth, and they reward skill with tedium. That's absolutely encounter design agnostic.