They can’t just increase damage output or they will have to change mp costs for all actions and cd’s on the ogcd. Last tiers scholar 2.31 bis set ran out of mana after like 8 minutes, I know that’s hella optimized for dps, but if they had to heal 25% more (gcd heals) mana is poof. There would have to be a massive change in design philosophies and encounter mechanics, and I don’t think that’s happening. Healers just aren’t designed for attrition in this game.

Don’t get me started on the new radius of all healing abilities, it’s the laziest way to get around the encounter design I’ve ever seen.

It sucks and I hate it too, but for better or worse this is how healers are to be played in perpetuity, spamming 1 nuke and healing with ogcd’s.

For some context I’m a healer main, in every game, video or tabletop, for my whole life. I don’t main healers in 14 8(