Quote Originally Posted by Elfidan View Post
I would say yes and no. Strictly speaking it's their fault, but they aren't taught what to do in the PVP maps. Square is really bad about PVP instructions. How many people just skip the guide, or outright have it silenced because it's so overbearing in PVE? The problem is trying to explain to newer players mid match they will never get the better of that MNK MCH etc. seldom hits home but also wastes your attention as well effectively downing your team by two players.
That's I agree, tbh they should copy GW2 structured PvP (they are kinda mini frontlines with two teams), where soon you enter the match a pop up appears on your screen briefly explaining how to deal with the map objectives, giving a simple but easy to understand directions.

At the same time, in terms of skill and how job works in pvp, a lot only comes to test and practice, everyone will commit mistakes gradually learn from them. (and since we are from the same datacenter, most of the people who ignores and go full yolo/jebaited aren't even new players, may the Twelve have mercy for us)

Now for the HUD, one of the very first thing people found out is how to hide it due "being too ugly on their clean UI", the same reason they also hide the duty list where the old score board is located... (again may the Twelve have mercy for us)

Quote Originally Posted by Valence View Post
pre 6.1 FLs was the exact same stuff. Rose tinted glasses much.
The biggest issue pre 6.1 FL were white mages being almost invincible divine beings that needed 10+ people to focus on them to get killed... And on 6.1 the devs addressed the issue giving them not only the best cc in the game (imp) but also the best LB in the game, a 40 yalm kamehameha with really fast recharge that did hit like a truck, stuns everything that got hit by it and also heals your party.