Results 1 to 10 of 242

Hybrid View

  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    /sigh

    Why was there a Tank shortage in SB?

    ...and NOT in ShB?
    There wasn't.

    The tank popular has more or less remained the same throughout all the expansions. Shadowbringers show a spike upwards because of Gunbreaker being the new hotness just like Sage did for Endwalker. New jobs will always spike role population.

    You're "/sighing" despite making a bunch of baseless nonsense you provided zero evidence for but still stated as fact. What even is this?
    (23)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    There wasn't.

    The tank popular has more or less remained the same throughout all the expansions. Shadowbringers show a spike upwards because of Gunbreaker being the new hotness just like Sage did for Endwalker. New jobs will always spike role population.

    You're "/sighing" despite making a bunch of baseless nonsense you provided zero evidence for but still stated as fact. What even is this?
    Wait, so your argument is that there was never a Tank shortage at all in SB?

    Interesting...

    My sighing is because you demand evidence that, 5-6 years on, is very difficult to find. Doing some searches, I can't even find Yoshi P's original Q/A statements on Gunbreaker at all, just tons of random internet chatter about it (being a DPS playstyle, btw). SGE playing like a DPS, despite being much more recent, is also difficult to find an original source for. The reason I'm /sighing is because it's something people have talked about for literally years - both the Tank shortage and GNB's purpose - but you're asking for something specific that is very difficult to find, which I suspect you know it is, despite it showing you would be wrong with an overly hyperbolic statement you made that you pulled out of your butt.

    You're trying to put the onus on me to prove Yoshi P every said anything about wanting people to play Tanks when you were the one that introduced the claim he hadn't done so in 10 years. Baseless nonsense you completely made up and provided zero evidence for but stated as fact. What even is this?

    Can you prove your statement? Specifically, can you prove:

    Quote Originally Posted by ForteNightshade View Post
    Notice how in nearly a decade, he hasn't come out asking players to play tanks.
    This is a baseless statement you made and have stated as a fact without evidence. Can you prove it? What even is this?
    (0)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    SGE playing like a DPS, despite being much more recent, is also difficult to find an original source for.
    I found a source in about 2 minutes or so... There are probably other examples to. Here's the link: https://youtu.be/8_mdi8RMbRk?t=1236

    "Our thought process behind Sage was where we looked at what the players were demanding. And we had a lot of demands come in from the players who go into high-end content. For example, raids and such. And those types of players, they were playing healers, but they wanted more opportunities to attack the enemy rather than just healing... So, based on that, we thought, 'Ok, what can we do?' So we designed Sage so that the Sage can attack and then can also heal or have a barrier effect on another player."

    There's more to that quote. He's ultimate describing Kardia as a system, although you can't actually apply barriers through Kardia so I'm assuming that was something it could do during the conception of the job and they took that away for some reason. After that quote, there's also a reference to Toxikon that you can earn for when the barrier runs out. Now, Addersting isn't anything close to a desirable resource that you actively care to generate unlike the Blood Lilly, but that made me think about something interesting.

    We could just say that SE was tone deaf to Toxikon being a 100% DPS loss to actively generate, which isn't unbelievable giving Misery sat at a 25% DPS loss for nearly 2.5 years, but if Sage actually did have a way to apply a barrier through Kardia at some point during its development, what if that barrier breaking also gave you Addersting? That's exactly how it works in PVP, and that's a system that actually makes a lot of sense. Your DoT also generates a barrier that gives you a mobility resource, but because it's your DoT you don't spam it to generate Addersting constantly and it would give you an actually worthwhile stream of Addersting stacks throughout the course of a fight even if it stays the same potency as Dosis. But that's all speculation. Honestly a lot of healer-related potency issues get completely overlooked even when they're blatantly obvious. Toxikon's potency doesn't increase at level 72, so Toxikon is weirdly even worse between 72 and 82, and similarly Afflatus Misery is just a flat 1240 potency, so it's a 40 potency net positive between 74 and 82 for WHM as well. Really easy things to fix that continue to go completely under the radar.
    (11)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    We could just say that SE was tone deaf to Toxikon being a 100% DPS loss to actively generate, which isn't unbelievable giving Misery sat at a 25% DPS loss for nearly 2.5 years, but if Sage actually did have a way to apply a barrier through Kardia at some point during its development, what if that barrier breaking also gave you Addersting? That's exactly how it works in PVP, and that's a system that actually makes a lot of sense. Your DoT also generates a barrier that gives you a mobility resource, but because it's your DoT you don't spam it to generate Addersting constantly and it would give you an actually worthwhile stream of Addersting stacks throughout the course of a fight even if it stays the same potency as Dosis. But that's all speculation. Honestly a lot of healer-related potency issues get completely overlooked even when they're blatantly obvious. Toxikon's potency doesn't increase at level 72, so Toxikon is weirdly even worse between 72 and 82, and similarly Afflatus Misery is just a flat 1240 potency, so it's a 40 potency net positive between 74 and 82 for WHM as well. Really easy things to fix that continue to go completely under the radar.
    This is the same developers who, at 6.1 , made Aero II and Dia the exact same potency (making Dia a useless "upgrade)



    The same Devs who made SCH Art of War the exact same potency as the Ruin filler spell despite Art of War being instant and a full strength AoE. There is literally no reason to cast Ruin from lvl 46 to lvl 54 when you get Broil.

    Basic math doesn't seem to be their strong suit, and neither does having QA look at potential changes. Something like that would have easily been caught in pre patch notes or a public test realm but since CBU3 has decided not to release info anymore early we couldn't catch it for them.
    (19)
    Last edited by Deceptus; 05-22-2023 at 10:45 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    The same devs who let Diurnal Sect on Ast be completely useless for 4 levels in ShB(lv30-33) before you got something that it actually affected (aspected Benefic at lv34), it was a stupidly easy fix to swap something else or to give diurnal with aspected Benefic but no it took until EW to sort it out.
    (6)

  6. #6
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForteNightshade View Post
    There wasn't.

    The tank popular has more or less remained the same throughout all the expansions. Shadowbringers show a spike upwards because of Gunbreaker being the new hotness just like Sage did for Endwalker. New jobs will always spike role population.

    You're "/sighing" despite making a bunch of baseless nonsense you provided zero evidence for but still stated as fact. What even is this?
    If you've got actual numbers, post them please! Legitimately interested because as best as I can tell, healers overcame tanks in shb as being most in need and that never recovered, but my only basis for this is highly anecdotal roulette queue times. My heal queues are almost always instant and my tank queues are almost always 2-5 minutes and pre-shb this was the opposite.
    (4)