Quote Originally Posted by Renathras View Post
Whut? o.O

The entire reason for making GNB play like a Melee AND removing Threat/Damage stances from Tanks was because there was a massive Tank shortage in SB. I could be wrong, but I think Yoshi P said something akin to "Give Tanks a try" back around 5.0's launch. So yes, he has done so within the last decade...
... no it wasn't?

There is literally nothing said about Gunbreaker being made to play like a melee to incentivize playing tanks. It's a player made theory Gunbreaker started as a DPS concept that eventually became a tank due to player demand for a non-DPS. That's just it though, a theory.

As for the enmity changes, that came due to pushback towards aggro becoming more of a party responsibility, and their almighty pursuit of accessibility. A good tank simply never touched tank stance, which caused a massive discrepancy in damage between those who kept their stance off and those who didn't. Not to mention that constantly fighting brought on by the former. DPS wouldn't use Diversion and tanks refused to switch into tank stance, letting them die. None of it had anything to do with a tank shortage. That is entirely you making stuff up.

Yoshida also never made any such statement to my recollection, though you're certainly welcome to provide evidence to the contrary. All in all, you need some citations here because "I think these changes were made to incentivize tanking" isn't a rebuttal to "Here's a direct quote from the lead Director actually asking people to try healers."