I'm gonna stop you here because as someone who works in a scientific field I can tell you all your arguments do not apply to that and let me explain you why. When we work in an experiment we usually have a really hard time isolating variables, what we tend to do is analyze their impact and see if their contribution can be discarded (this is why in a lot of theories Taylor's expansion does not go past the 3rd term). The arguments that you propose fall as either negligible or incomplete because:
-Easiness to use was increased for tanks, but also for healers and by a lot. If easiness to use alone was an independent parameter that was ignored it should have affected both populations equally but while tanks saw an increase healers didn't. This means that there is a factor underlying that is unique to the roles that changes the contribution of the easy factor, its not "easiness to use" its "easiness to use(x)", or, as I said, "There is something wrong (with healers)".
-The whole rambling about dps migrating to tanks and GNB's introduction shoudn't have any impact in the healer population as the players atracted to a melee gameplay were never going to play healers and dps moving to tank jobs shoudn't have any effect on the healer population. (Given Z constant and Z=A+B+C, if A'=A+N and B'=B-N Z=A'+B'+C' => C=C')
-SGE having a lesser impact than GNB for tanks is a valid argument, but still doesn't explain why this decrease started to be appreciated in Shb and still woudn't explain the decrease in percentage of population as new jobs tend to be neutral/positive for the population
-SCH lobotomized and WHM blooming while the % decreases only serves to further prove that easiness to use alone is not a valid argument.
None of the arguments you propose show that something key has been ignored, at best they show that there is something wrong with healers but that was already acknowledged



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