Quote Originally Posted by EliaStormblade View Post
I think it's also to do with the passage of time. Clichéd as it may be to pin it on people's memories, and I'm definitely not going to insist it has to be the case with you or any other individual who takes issue with the forum as it is, I see a lot of Shadowbringers fellating that very overtly leaves out the multitude of sore spots and pacing errors, only mentioning the highs they experienced.

And that's just one expansion ago. I would postulate that there's something to that, at least for some people.

But yes, the stakes were also less high-- though I would say that they were still pretty high to the point of demanding alacrity, personally. Azys Lla having a shield was fine, the stuff you did there was also not that egregious, but having to go back and chat with Matoya and go into the Great Gubal Library alone to retrieve a tome definitely could've been nixed if they so wanted to trim the fat. That said, I did enjoy the moments with Matoya and the dungeon, so I obviously don't mind that it was there. Just trying to keep my feelings out of it in this situation. There were a few other spots in HW as well, if I recall.

The passage of time point definitely has merit. I now look back and realize that a lot of story beats, especially in ARR, have been exactly like that, but I do think that it's also kind of a mindset at the time.

When you were new, you were excited and you're just willing to overlook any slight in the video game, or at least that was for me. I wasn't really analyzing the story beats very much cause it honestly just took me 2 weeks to beat ARR MSQ to 4.2.

I think the fact that we're kinda getting used to it is a factor. Like there's probably a bunch of other games where you being new think X feature is fun and exciting when the old players think it's stale because they just spam it all over the place.