Quote Originally Posted by Renathras View Post
Encounter design is the problem, and must be addressed first, otherwise nothing else mattes. "give healers more dps buttons"; okay, that makes players that enjoy DPSing happy (but we already have 11 Jobs exclusively for that...), while making those who play Healers because they don't enjoy dps very unhappy (which is a problem), but still ends up with 1/0 Healer clears, doesn't it? How does that fix the problem?

It doesn't.
The whole point of doing content without healers is because if there is nothing to heal then what healer role brings to the group is subpar as their dmg is generally lower than tank/dps - they are effectively a detriment. 1 WAR 3 DPS expert roulette is faster.

Bringing healer DPS to tank level with optimal group play would ensure that if there is not much to heal group speed is better and healer does not fall asleep as they have actual damage rotation.