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  1. #1
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sebazy View Post
    Meanwhile back in reality....

    https://youtu.be/T6MvwQWBMVg?t=476

    Sure, no disorganised or casual group is going to achieve this, but then no disorganised or casual group is going to clear TOP regardless.

    Trying to suggest that a group needs to be 'exceptionally skilled' or needs 'perfect flawless play' is a flat out lie, either to yourself or to us (don't care which). There are a wealth of errors and mistakes including wasted and missed mitigation and healing abilities from the group. Yet they still made it through.

    Please forward my criticism onto your Uncle Yoshida when you get a chance Mr self appointed community, developer and balance team rep. Thanks.
    So should TOP be harder in your opinion?
    (2)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Boblawblah View Post
    So should TOP be harder in your opinion?
    No? I'm not sure why you think that? I think Top (And frankly, Savage + Ultimate in general) needs to be more inventive with how they get healer engagement going.

    We've had fights that were great fun in the past. Remember A5S? Solo healing + handling potions was intense and an all time favourite of mine. Remember A2S where the healer would handle gob walkers? Not a classic turn but it was a neat distraction and I certainly enjoyed it. DemonChad where both tanks were getting curb stomped all fight long often with mechanics that prevented them from being near each other for AoE heals? Good times. Godka where the movement heavy dodge intermission phases were literally the med break for the healers because the rest of the fight was an absolute barrage of damage and 1 shots. Even Coil had little things such as Imdugud's Prey forcing us to shield our DPS or fights that forced the group to spread making it impossible to lean on AoE healing alone.

    By comparison modern fights base their difficulty around how much mitigation is required to survive x raid wide. This is a problem because A) Raidwide mitigation is only partially our responsibility now, thus even without healers, a team such as this still has plenty of mitigation and B) Said raidwides may be literally minutes apart.
    (20)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~