Quote Originally Posted by Renathras View Post
I think it's the opposite problem: They want Tanks and DPSers to feel powerful, so they make them so self-sufficient that they don't need healing. It's a meme at this point that WAR is a Healer, but consider how many people play WAR because they like feeling like unstopable war gods in 4 mans. Like, it's a legitimately appealing playstyle to people to feel invincible.

The problem is, if Tanks and DPS are invincible and unkillable if they use their healing/sustain/mitigation buttons, it means that you don't need Healers.

It's like how in Ex5, there has been a clear with 1 Healer + 7 DPS (no Tanks) because everyone can survive the "Tank" damage, rendering Tanks unnecessary.

The irony is that the game is shifting towards "mitgation" instead of healing...but then giving mitigation tools to DPS (and Tanks) instead of to Healers, despite Healers being the original masters of that role (SCH in ARR)
I believe that this and gradual removal of healer responsibility is one and the same. Healers are tiny wittle babs and healing is really scawy, so they keep adding more defensives and heals onto tanks and DPS to make up for the healers.
WHM and AST particularly suffer a lot from this DPS/Tank mit thing because they don't have mit much to start with, so they have to rely on OTHER non-healer jobs to do what their role is meant to do!

Quote Originally Posted by grinkdaboy View Post
well i think ultimately it boils down to the top 1% shaping the game. the top 1% who would cheat as much as they can get away with, and remove as much visual flavor/abstraction from encounters to make it resemble something as close to pong as possible. these are people you are also competing for logs week 1-2 too. they demand homogenization. every role has been severely homogenized. homogenization also means that utility on jobs is also homogenized. no more ast card abilities or protraction. TP was removed so no tp card/bard tp regen. MP regen was standardized so no more MP song. so the only utility they can really give now is mitigation/personal heals.
Clearly you have never talked to a single high end raider. Raiders HATE the two minute meta more than anyone in this game. We HATE crit fishing and Crit/DHs. We want mana management back. We HATE giant hitboxes and free full uptime.
I know I certainly hate perfecting my rotation for TOP and doing 800 less DPS than someone else doing the same exact rotation because I was low rolled all of my major skills.

The top 1% are exactly the people who want healing to be so hard they cry. All of the healer changes and homogenization are made for the casuals and Limsa clubgoers because The Burn is super duper hard for them and SE doesn't want to scare them off. It's made for lower tier raiders who clear the tier on week 20 who don't know how to coordinate well, that way they can scrape by. Not made for the 1% who have been vocally against homogenization since ShB lol.

The healer changes that have been made have been made for non-MMO players who want to be cute with a sparkly stick.