That's kind of my point, I don't think you are.
I'm saying we can change healing ENCOUNTER DESIGN going forward (less spikes of damage, more frequent damage, oGCDs weaker and more for augmenting your GCD heals than replacing them). This fixes the problem in 7.0+ content.
Your argument is that wouldn't work, because they'd HAVE to change EVERY encounter from 2.0-6.55. Not that the change WOULDN'T work, but that the change WOULD work at the top, but make lower level content unplayable/unclearable.
My counter-argument to that is that you don't need all this healing IN current content, meaning the 5.0-6.55 content we already know would still be clearable without them needing to make any changes at all. This counters your argument that they would need to change EVERY encounter from 2.0-6.55, negating it. You might bring up 2.0-4.55, except 2.0-3.55 was already built in an era where Healers had less oGCDs/less powerful oGCDs AND could clear content using GCD heals...and can do so now. Nothing needs to change there, either. This is also true of 4.0-4.55 content.
In other words, the downside/prohibition against changing things like this GOING FORWARD is "It would be too much work as they'd need to update all past content". The point is, if they DON'T have to update past content, they can make this change and there won't be any problems.
My arguments are centered around explaining why they wouldn't have to touch/update past content, thus negating the one downside argument you insist.
This clears the way for the change going forward of having future fights have more consistent but weaker damage and oGCD heals being weaker in 7.0+ content.
Meaning it can work just fine without any issue in older content.
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EDIT:
In the absolute worst case scenario, they can lower boss health across the game by 5-10% to make up for the lost Healer damage (which would also be extremely easy since it would be done with an algorithm and is a really simple change). But this is still basically the same end result of "this would work just fine".
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This generates a Shrodinger's problem: Either healers aren't needed right now (so we can nerf heals and content is still clearble) or healers are needed right now (in which case there's no problem and no changes needed). It can't be both at once.
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EDIT2:
Then how is that any different than the alternative?
It...completely and directly counters it.
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You're arguing for EXTENSIVE changes, which I'm not. I think that may be the issue. You think I'm arguing for the changes you're proposing, which I'm not.
I'm arguing for nerfing oGCD heals on Healers, for nerfing DPS and Tank healing/mitigation, and for shifting the combat model GOING FORWARD (7.0+) into having reduced damage spikes but more frequent damage and be designed around the new Healer kits, knowing that the past content can still be cleared even in that case with minimal or even no modification.
...though, ngl, I like the idea of 1.5 sec GCD for heals...



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