Quote Originally Posted by Reinhardt_Azureheim View Post
Heard about it. Not sure if I feel like tanks and dps are endlessly more interestingly designed to make such a feat possible or Healers being awfully designed in both being somewhat needed and having a cohesive damage kit.

The question is rethorical, it is both. Mad grats to them.
yea absolutely, like they've definitely diverted away from interesting or unique gameplay to a degree, but a lot I still don't necessarily put on the shoulders of the devs, but personally I feel most of the homogenisation or loss of uniqueness is on the players for their incessant demands of 'that job has this and I like it so I want it for my job' and eventually it gets trickled down into the job design, and then players are shock pikachu face when the change happens and then say I didn't ask for this. Kind of reminds me of darker fantasies with a djinn, where you make a wish without out any care or thought and it comes out horribly wrong.

Like most of the homogenisation started with WAR as far as I am concerned, as soon as players complained that it was too difficult, and Inner Release was made a Requiescat clone, and people complained that Shake it Off was useless so made it a clone of Devine Veil clone, was when homogenisation really began.

While yes Rampart in the role actions was probably the first skill to be homogenised, again that was mostly because WAR mains complained that Foresight was dog water, and kept asking for rampart, devs took the backward approach of removing Foresight and Shadowskin and popping in rampart as a role action, but I don't think apart from a loss of an animation that is usually blurred by other animations on a heavily bloated animation job is that big of a loss personally since the effect still persists identically in Rampart.

that aside, I remember seeing you comment on it here so thought I would share to link in case you weren't aware, and again it is a fair play the group was able to get the clear