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  1. #2081
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by GaiusDrakon View Post
    did u just get rejected from a week 1 static

    kekw
    the best part is that you know i'm right. why else would everything be homogenized to where almost every buff is 2min now? all of the sniveling little piglets squealed that 45/90/180s didn't "feel good" (read: didn't let them parse good as easily) so now here we are at the 2min buff meta.
    (2)

  2. #2082
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by grinkdaboy View Post
    well i think ultimately it boils down to the top 1% shaping the game. the top 1% who would cheat as much as they can get away with, and remove as much visual flavor/abstraction from encounters to make it resemble something as close to pong as possible. these are people you are also competing for logs week 1-2 too. they demand homogenization. every role has been severely homogenized. homogenization also means that utility on jobs is also homogenized. no more ast card abilities or protraction. TP was removed so no tp card/bard tp regen. MP regen was standardized so no more MP song. so the only utility they can really give now is mitigation/personal heals.
    I can tell you I don't know anyone who raids seriously (so part of that top 1%) that agrees with changes like the 2m meta or the removal of uniqueness and skill ceiling of each job, especially when the devs themselves justify the changes and the lackluster EW job design using the more casual playerbase as excuse (yoshi P himself said that they didn't add more dps actions for healers because they feared the newbies would get overwhelmed and be pressured to used them, for example). This changes and homogenization come from an effort of the devs to make balancing easier and remove more difficult to balance actions (i.e kaiten) be it because they lack time, skill or manpower to handle the many jobs the game have, not because a fictional top 1% demands it
    (13)

  3. #2083
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by grinkdaboy View Post
    the best part is that you know i'm right. why else would everything be homogenized to where almost every buff is 2min now? all of the sniveling little piglets squealed that 45/90/180s didn't "feel good" (read: didn't let them parse good as easily) so now here we are at the 2min buff meta.
    u realize the reason we're in this mess is not because of the "1%". it's the people who aren't in the 1% complaining that they can't be in the 1% and now everything is dumbed down and anyone who crit farms 300 runs can.

    but ok lol clearly the top 1% just cheat and that's all they do.

    plus every change they've been making recently is from midcore JP raiders screeching, so now we have 30y buffs
    (11)

  4. #2084
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renathras View Post
    Right, but that's why I pointed out the stat squish. The stat squish would make players WEAKER in the content vs stronger. Their answer to that was basically they made an algorithm that adjusted damage and health of enemies down to scale it as well. Moreover, they wouldn't have to redesign all content anyway, since ARR and HW content was already designed with that healing model.
    That.. wouldn't really do anything no?
    Like let's say you have the following numbers:

    50k hp
    10k mana
    50k damage coming in (45k with a 10% mitigation)

    and then you do a stat squish and you remove a 0 at the end, you'd have.

    5k hp
    1k mana
    5k damage coming in (4.5k with 10% mit)

    it's still spiky damage. It's not really all about the numbers. It's about the design philosophy.
    It doesn't really matter if it's 50k hp or 5k hp, it's still the fact that it's still a binary mitigation check regardless.

    If the players are weaker, and at the same time, the content gets weaker, then it doesn't really change anything.

    Quote Originally Posted by Renathras View Post
    They also wouldn't need to change things like Cure 3 - spam Cure 3 and you don't do it long because MP is a constraint. The issue is that oGCD heals need to be weaker so you use them to augment GCD healing, not replace it. And if you have more frequent damage, it's weaker. Say you have 5 hits of 15k damage 5 or so seconds apart.
    Yeah sure, but that would mean that every spiky damage needs to be turned from a big blast of 75,000 damage in a single raidwide, to 5 hits of 15k damage over 5 seconds. That's exactly my point. You'd have to change every spiky damage raidwide to smaller hits of smaller damage in every piece of content in the game, and that's simply not feasible logistics wise.

    We had to sacrifice a lot of content in Shadowbringers just so they can cut down ARR quests and rework Cape Westwind, Praetorium and Castrum. A whole rework for even just a single expansion like that is not gonna be feasible.

    Quote Originally Posted by Shinkuno View Post
    This argument goes well out the window when you realized doing content synced is not even an inch comparable to how it was when it was current.
    Missing skills + higher potency and you just cruise through them pressing 5 buttons.
    Oh my argument isn't that the content got easier. My argument is that there's a chance that if they didn't rework the content at all, and just let the content have the same tuning, and just nerf the potency of every healing GCD and OGCD in the game, and mitigation effectiveness of every ability in the game down by 90%, then there's a chance that content will be unclearable just because the damage gets too much.

    Like Brute Justice soft enrage in TEA would be something I'd be extremely worried about if it does happen.
    (9)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  5. #2085
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by GaiusDrakon View Post
    u realize the reason we're in this mess is not because of the "1%". it's the people who aren't in the 1% complaining that they can't be in the 1% and now everything is dumbed down and anyone who crit farms 300 runs can.

    but ok lol clearly the top 1% just cheat and that's all they do.
    if there's anything worth taking away from TOP w1 race it's that it's all rotten to the core with cheaters. absolutely 0 integrity from anybody involved from na, eu, or jp. all cheaters. and if they aren't directly, they are complicit in it. they don't care about fair competition, it's all about the """prestige""" whether it be among their peers or in the community at large.
    (4)
    Last edited by grinkdaboy; 05-18-2023 at 07:45 AM.

  6. #2086
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Idea for little changes: First remove the rez from non-healers. Then have hard fighs insta-kill a random or specific player. Killed with these attacks the player will not get a weakness debuff. I know raiders will hate it because it will be bad for the holy logs! Secondly add more ailments that need to be cured with esuna. If you want healers devs and cant construct a rise to use heal over mit than use the other healer tools. Or make healers into supports and give them buffs. Maybe even mit
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  7. #2087
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by grinkdaboy View Post
    the best part is that you know i'm right. why else would everything be homogenized to where almost every buff is 2min now? all of the sniveling little piglets squealed that 45/90/180s didn't "feel good" (read: didn't let them parse good as easily) so now here we are at the 2min buff meta.
    I'm kind of jealous I have to share my stalker...but not that jealous.

    This seems to be his response to someone who makes good points "You CLEARLY don't know what you're talking about!"

    Not a rebuttal, not an argument.

    Quote Originally Posted by Payotz View Post
    That.. wouldn't really do anything no?
    ...
    ...
    I...don't think you understand what I'm saying.

    I'm not proposing a stat squish.

    I'm saying they already showed - when they DID the stat squish - that they have a method of quickly changing past content all at once to accommodate the altered healing numbers.

    That was all that argument was about. It was proving that they can and HAVE done this in the past already, something you seemed to be under the impression they never did or could do, or that would be too difficult and time-consuming to implement.

    Quote Originally Posted by Payotz View Post
    You'd have to change every spiky damage raidwide to smaller hits of smaller damage in every piece of content in the game, and that's simply not feasible logistics wise.
    No, you wouldn't - because those can be covered by GCD heals as they already exist in game at those levels. Like let's say they do this from 7.0 on. oGCDs heal for less, Tanks/DPS have less healing. Let's say that's all they change (for the sake of ease of illustration).

    So now you jump into P5S synced.

    Can you still clear it?

    Well...yes. An Emergency Tactics Succor + Medica II can heal your party pretty well. A Cure 3 if you can stack. Nothing at all needed to change. Your DPSers might have to be slightly more on point to make up for lost Broil/Glare casts, but even synced you'd be running the content in functional 640 (or whatever the sync will be to) gear, so that should be more than sufficient to clear the content.

    That was my point in pointing out how little healing is actually needed. If a party can clear TOP without a Healer at all, then surely two Healers using GCDs can clear it as well, yes? No retuning required!

    .

    EDIT:

    Quote Originally Posted by BRVV View Post
    Idea for little changes: First remove the rez from non-healers. Then have hard fighs insta-kill a random or specific player. Killed with these attacks the player will not get a weakness debuff. I know raiders will hate it because it will be bad for the holy logs! Secondly add more ailments that need to be cured with esuna. If you want healers devs and cant construct a rise to use heal over mit than use the other healer tools. Or make healers into supports and give them buffs. Maybe even mit
    Honestly, I'm not even sure WHY Healers don't have more of the party mits. I could understand Tanks having some (since their role IS to protect their party members), but why so many DPSers?

    OG Healers had mit, like Addle used to be something SMN but also SCH and WHM carried as Cross-Class actions back in ARR and HW, and SCH was a master of mitigation back in the day as far as what mitigation was in the game at the time.
    (1)
    Last edited by Renathras; 05-18-2023 at 07:52 AM. Reason: Marked with EDIT

  8. #2088
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    *snip*
    About the numbers crunching. Simply dividing or multipling everything with the same number would keep the balance the same. With larger single hits that means short powerful mit is better than heal. So still no need to heal.

    Let's hope for healer mit in 7.0
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  9. #2089
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    What do you mean quickly? There's no indication on how long it took behind the scenes, just that it was announced to coincide with endwalker's launch - not to mention mortal revolution 4 dealing more hp than devourless blue mages can have and other questionable scaling it has caused across the old expansions. Doing it properly and not sacrificing patch content (see the trusts and old dungeons) seems optimistic to put it mildly.
    (4)

  10. #2090
    Player
    Join Date
    Oct 2021
    Posts
    959
    Okay TOP has been cleared without healers so give me my DoTs back now, Yoshida
    (18)

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