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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by grinkdaboy View Post
    the best part is that you know i'm right. why else would everything be homogenized to where almost every buff is 2min now? all of the sniveling little piglets squealed that 45/90/180s didn't "feel good" (read: didn't let them parse good as easily) so now here we are at the 2min buff meta.
    I'm kind of jealous I have to share my stalker...but not that jealous.

    This seems to be his response to someone who makes good points "You CLEARLY don't know what you're talking about!"

    Not a rebuttal, not an argument.

    Quote Originally Posted by Payotz View Post
    That.. wouldn't really do anything no?
    ...
    ...
    I...don't think you understand what I'm saying.

    I'm not proposing a stat squish.

    I'm saying they already showed - when they DID the stat squish - that they have a method of quickly changing past content all at once to accommodate the altered healing numbers.

    That was all that argument was about. It was proving that they can and HAVE done this in the past already, something you seemed to be under the impression they never did or could do, or that would be too difficult and time-consuming to implement.

    Quote Originally Posted by Payotz View Post
    You'd have to change every spiky damage raidwide to smaller hits of smaller damage in every piece of content in the game, and that's simply not feasible logistics wise.
    No, you wouldn't - because those can be covered by GCD heals as they already exist in game at those levels. Like let's say they do this from 7.0 on. oGCDs heal for less, Tanks/DPS have less healing. Let's say that's all they change (for the sake of ease of illustration).

    So now you jump into P5S synced.

    Can you still clear it?

    Well...yes. An Emergency Tactics Succor + Medica II can heal your party pretty well. A Cure 3 if you can stack. Nothing at all needed to change. Your DPSers might have to be slightly more on point to make up for lost Broil/Glare casts, but even synced you'd be running the content in functional 640 (or whatever the sync will be to) gear, so that should be more than sufficient to clear the content.

    That was my point in pointing out how little healing is actually needed. If a party can clear TOP without a Healer at all, then surely two Healers using GCDs can clear it as well, yes? No retuning required!

    .

    EDIT:

    Quote Originally Posted by BRVV View Post
    Idea for little changes: First remove the rez from non-healers. Then have hard fighs insta-kill a random or specific player. Killed with these attacks the player will not get a weakness debuff. I know raiders will hate it because it will be bad for the holy logs! Secondly add more ailments that need to be cured with esuna. If you want healers devs and cant construct a rise to use heal over mit than use the other healer tools. Or make healers into supports and give them buffs. Maybe even mit
    Honestly, I'm not even sure WHY Healers don't have more of the party mits. I could understand Tanks having some (since their role IS to protect their party members), but why so many DPSers?

    OG Healers had mit, like Addle used to be something SMN but also SCH and WHM carried as Cross-Class actions back in ARR and HW, and SCH was a master of mitigation back in the day as far as what mitigation was in the game at the time.
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    Last edited by Renathras; 05-18-2023 at 07:52 AM. Reason: Marked with EDIT