I'm kind of jealous I have to share my stalker...but not that jealous.
This seems to be his response to someone who makes good points "You CLEARLY don't know what you're talking about!"
Not a rebuttal, not an argument.
I...don't think you understand what I'm saying.
I'm not proposing a stat squish.
I'm saying they already showed - when they DID the stat squish - that they have a method of quickly changing past content all at once to accommodate the altered healing numbers.
That was all that argument was about. It was proving that they can and HAVE done this in the past already, something you seemed to be under the impression they never did or could do, or that would be too difficult and time-consuming to implement.
No, you wouldn't - because those can be covered by GCD heals as they already exist in game at those levels. Like let's say they do this from 7.0 on. oGCDs heal for less, Tanks/DPS have less healing. Let's say that's all they change (for the sake of ease of illustration).
So now you jump into P5S synced.
Can you still clear it?
Well...yes. An Emergency Tactics Succor + Medica II can heal your party pretty well. A Cure 3 if you can stack. Nothing at all needed to change. Your DPSers might have to be slightly more on point to make up for lost Broil/Glare casts, but even synced you'd be running the content in functional 640 (or whatever the sync will be to) gear, so that should be more than sufficient to clear the content.
That was my point in pointing out how little healing is actually needed. If a party can clear TOP without a Healer at all, then surely two Healers using GCDs can clear it as well, yes? No retuning required!
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EDIT:
Honestly, I'm not even sure WHY Healers don't have more of the party mits. I could understand Tanks having some (since their role IS to protect their party members), but why so many DPSers?
OG Healers had mit, like Addle used to be something SMN but also SCH and WHM carried as Cross-Class actions back in ARR and HW, and SCH was a master of mitigation back in the day as far as what mitigation was in the game at the time.




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