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  1. #11
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Renathras View Post
    Exactly. That's my point.

    Doing this with normal content or Extremes or even Savages, you have a far wider audience doing that content so the consequences of such a change would be much father reaching.

    But Ultimates are done almost exclusively by people that want that and that frequently deal with breaking up groups and burnout people and having to spend days or weeks finding replacements and so on. It's something that they want or, at least, are used to dealing with and expect as part of the experience.

    So doing this with Ultimates wouldn't be a problem - as I said, no sarcasm or schadenfreude. If there was content in the game given this treatment, Ultimate would be it. And frankly, considering the "Go play Ultimate" statement and people's general perception of Ultimates, I'm somewhat shocked it isn't and hasn't already been the case.

    And you wouldn't need the HP buff and stuff. You'd just need to do what we've discussed before (that you said we couldn't do game-wide because it would make it too hard for casual healers; a group we aren't concerned about in Ultimates):

    1) Untelegraphed tankbusters and autos that hit hard and can crit.

    2) Consistent, rapid, unavoidable damage forcing Healers to burn through their CDs and fall back on GCD heals since they don't have enough oGCDs to go around.

    3) More bleed effects that can't be solved with short term mitigation or one time oGCD mass heals.

    4) More extended spread mechanics and such that don't allow spamming of AOE heals.

    5) More random points of damage that can happen in various orders within a window and that don't the boss into an extended telegraph. This can easily be done by having untargetable adds around the outside of the arena cast various abilities and semi-randomized timers and overlap points so the boss(es) can continue whacking away at the Tank(s).

    All the tools to do this are in the game and used to be common in early raids in ARR and HW. You're fond of telling me they can't do that across the whole game, but we're not talking the whole game here, JUST Ultimates. The one place where they CAN do it and get away with it.
    Bruh you didn't even clear any tier what are you doing talking about Ultimates

    Quote Originally Posted by Sebazy View Post
    Have you considered that they might not be the same crowd?

    We've had big healer checks before, Godka was great to heal and you didn't see much whining about it back then at least not to my memory.

    So what's changed? Well if I look at my own FC (Entropy, multiple world firsts in Ultimate and Savage) and my group which is a bit of a retirement home within the FC, it's pretty clear at least within my circle. All the healers burnt out over the course of Shadowbringers. I was lucky to play alongside some of the best healers in Europe and now they are pretty much all gone.

    I'd wonder how many of those healers struggling with this tier were around for Coil/Alex/Omega?



    The problem is that they arguably couldn't do this if they tried. Or rather they could, but they'd need to really rewrite the rulebook on a lot of things.

    Our kits are just too strong relative to our overall HP pool/survivability and the accepted pace of typical Savage/Ultimate mechanics which are generally more puzzles than outright damage/hps tests these days.

    The only way I can see it working is if they throw a huge HP buff on us and turn it into an attrition fight whilst also throwing in some retro Allagan Rot style mechanic to keep the group sufficiently spread out requiring triage style whackamole single target heals rather than just deleting the bad with Asylum/Soil. Personally, I'd actually quite like that, but I'm not going to hold my breath waiting for SE to be bold enough to actually try it as things stand.

    Also you do realise that TOP is already the content where people aren't able to handle it and quit, groups break up, etc etc right?
    They can unironically gut half the healing actions and people will still be able to solo heal the Ultimates. SE failed to make healing actions interesting and differentiated. They should honestly just give up, cut half the healing actions and do something else. A one-hotbar sage job with only 4 healing actions and the same DPS buttons will unironically be more engaging than the current bloated mess.
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    Last edited by GaiusDrakon; 05-18-2023 at 05:39 AM.