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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Is this true, though?
    For starters, it's neither yours nor mine place to tell anyone how they should feel about something.

    Secondly, sure tanks have lost a fair bit of complexity. Boss positioning isn't really much of a thing anymore, but above all else, their core gameplay loop and entire facets of the role haven't regressed in the same way as healers have. Imagine if PLD launched in it's current iteration and then Shadowbringers hacked it right down to what it was in ARR. Now imagine if in Stormblood, Tanks defensive cooldowns got yeeted off the role entirely and dropped onto various DPS jobs (That for the most part didn't want them). Do you think they would be happy with that? I don't. IMO that perception is a big part of why so many old guard healers are so fed up at this point.

    To be clear, I'm not sitting here trying to tell anyone that healers are the hardest done by role. I'm pointing out that it's a very easy assumption to make if you've been around and actively playing the game at a ~BCOB & Savage level since launch.

    As for 'dealing with it'. That was the prevailing mentality back in Stormblood. 'Things will get better!', 'wait for the patch notes', 'wait for the post patch', 'wait for the next expansion!' etcetc. Gradually more and more people got fed up with that and well, here we are.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,632
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    Imagine if PLD launched in it's current iteration and then Shadowbringers hacked it right down to what it was in ARR.
    I think it's more like 'imagine if the 6.3 PLD rework came out, and it was 'Goring Blade is a standalone GCD with a 30s CD, Atonement is your spam skill useable without any stacks of Sword Oath, Confiteor can be used after every 3rd use of Sheltron, every other damage skill is removed'. At least in ARR PLD had Shield Swipe procs to react to

    Quote Originally Posted by Sebazy View Post
    As for 'dealing with it'. That was the prevailing mentality back in Stormblood. 'Things will get better!', 'wait for the patch notes', 'wait for the post patch', 'wait for the next expansion!' etcetc. Gradually more and more people got fed up with that and well, here we are.
    Exactly this, we've been told, whenever there's any concerns about healing requirements being low, how much more healing is added to our kit, etc. 'Just wait for {time} it'll all make sense then'. How many times have we seen the media tour dungeon damage be kinda low, and say 'damn this looks like we don't have to heal much' and people go 'just wait they'll make it so hard you'll wish you were getting 5 healing skills in the expansion instead of 3!' and then it's an absolute cakewalk. And then the goalposts move to 'just wait till next raid tier', 'just wait till next expansion', cycle repeats.

    After four years of asking 'where's the damage to justify this healing kit' we FINALLY get 'more damage' and it's implemented in the most stupid, hamfisted, ineffective way, that they've probably poisoned the well for the whole idea of 'what if we make stuff do more damage', because now people will go 'oh like Abyssos where all the healers quit? yeh what a shit idea LMAO'.

    How did they, in the SAME PATCH, have 'increased healing requirements' in Abyssos that were done 'really bad designwise', and at the same time, Barb EX which increased healing requirements in a 'pretty sensible designwise' way (player skill issues notwithstanding). Why is the battle design so bipolar? Hopefully it's to spread the net as wide as possible with different designs, so they can get feedback on several changes at once. 'Oh, Abyssos was not so well received, but Barb EX was pretty well liked. This shows that healing increase has potential as a solution, but the over-emphasis on mitigation-stacking for the raid was not popular. On the flipside, the faster pace of smaller yet consequential damage instances in the EX trial was more well received. We should try making the next raid more like the EX trial from this patch, and see how well liked it is' something like that. Instead they're likely going to just go 'raid was not well liked, turn the dials back, make next raid like Aspho'
    (4)
    Last edited by ForsakenRoe; 05-15-2023 at 05:40 PM.