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  1. #1
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    I don't really see much of an issue with it as is, just the rewards/longevity.

    I'm not that charmed with the variant scheme myself, though. I wish they'd ditch the meme "quadrillion branching paths" thing and just did something else with it.
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EliaStormblade View Post
    I don't really see much of an issue with it as is, just the rewards/longevity.

    I'm not that charmed with the variant scheme myself, though. I wish they'd ditch the meme "quadrillion branching paths" thing and just did something else with it.
    They should probably look at the old GW2 dungeons for examples. Ascalonian Catacombs, the first dungeon you can enter, has one of 3 NPCs you can side with at the beginning, which changes how the dungeon progresses. You enter some same rooms, but things change, including enemy locations and bosses. They could do something similar with the Variant dungeons. You choose 1 of 3 NPCs at the beginning to go through the dungeon with (they're basically the 3 path choices). You can have small variations in each section, but it makes every path fresh.
    (1)