I don't really see much of an issue with it as is, just the rewards/longevity.
I'm not that charmed with the variant scheme myself, though. I wish they'd ditch the meme "quadrillion branching paths" thing and just did something else with it.
I don't really see much of an issue with it as is, just the rewards/longevity.
I'm not that charmed with the variant scheme myself, though. I wish they'd ditch the meme "quadrillion branching paths" thing and just did something else with it.
They should probably look at the old GW2 dungeons for examples. Ascalonian Catacombs, the first dungeon you can enter, has one of 3 NPCs you can side with at the beginning, which changes how the dungeon progresses. You enter some same rooms, but things change, including enemy locations and bosses. They could do something similar with the Variant dungeons. You choose 1 of 3 NPCs at the beginning to go through the dungeon with (they're basically the 3 path choices). You can have small variations in each section, but it makes every path fresh.
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