Please understand, Square Enix very smol, very indie company and adjustments to an internal .csv v v hardThen you don't know how development cycles work. They plan this stuff months in advance, have schedules, budgets etc... They cannot just reverse course on content they had already been working on for months. This is why significant changes only occur much much later and usually in the next expansion where they can plan for these things.
Size of a company has nothing to do with it you troll. You can't just reverse course on things that have already been planned/made/tested. There was an entire conversation from the WoW developers explaining their process and why they can't just flip a switch to change things players didn't like. It takes a long time to change things and every development studio has similar processes, especially for games that are constantly live.



better not catch you looking up the anwers to the puzzles in the new criterion dungeon.
A: the upcoming Variant/ criterion dungeons are more of the same
B: What or how would you change it?
A: *gives a reasonable list of changes that would benefit everyone*
B: "W-well there's no point, they are not going to change mid expansion, they plan on advance, they are not going to add stuff in a .5, patch, don't expect much"
I know the forum is free and all that but what was the point on asking about solutions or ideas then?




The forum isnt free. You need to be subbed to use it.A: the upcoming Variant/ criterion dungeons are more of the same
B: What or how would you change it?
A: *gives a reasonable list of changes that would benefit everyone*
B: "W-well there's no point, they are not going to change mid expansion, they plan on advance, they are not going to add stuff in a .5, patch, don't expect much"
I know the forum is free and all that but what was the point on asking about solutions or ideas then?


variant/criterion not tied to relics is a mistake
they heard some troll saying "HEY, imagine if we used Manderville as a scenario to progress" and thought "well, why not?"






I enjoyed the variant dungeon as a one-time activity, and even then it was starting to wear out its welcome once I'd done the same fight with Geryon in every route.
Having to run it X more times for a relic would be tedious.




I wanted to ask as someone who hasnt bothered with these at all I’d they were fun or added any value to you. I didn’t see any rewards to tempt me nor any compelling story reasons to go do these.
It looks like for Iscah they were fun once which doesn’t seem like amazing content.
I’m not asking to be negative - I’m just really curious as I struggle to see the direction for these.






I enjoyed it as a puzzle to figure out. You do one route and get a journal entry that gives you some clues towards how to investigate a different route.I wanted to ask as someone who hasnt bothered with these at all I’d they were fun or added any value to you. I didn’t see any rewards to tempt me nor any compelling story reasons to go do these.
It looks like for Iscah they were fun once which doesn’t seem like amazing content.
I’m not asking to be negative - I’m just really curious as I struggle to see the direction for these.
I would also like it if they made a "standard dungeon" version of it that could come up in the regular roulette. The bosses had some fun mechanics that I would be happy to replay.
But as a dedicated "do this specific dungeon another ten times to power up your sparkly weapon" task, it would be awful.




Thank you for the insight. I do think I’d probably like these is they were in our roulette - but as separate content I probably won’t get to those for some time. It does sound like there is some fun to be had at least.I enjoyed it as a puzzle to figure out. You do one route and get a journal entry that gives you some clues towards how to investigate a different route.
I would also like it if they made a "standard dungeon" version of it that could come up in the regular roulette. The bosses had some fun mechanics that I would be happy to replay.
But as a dedicated "do this specific dungeon another ten times to power up your sparkly weapon" task, it would be awful.
I also in general dislike having one task chosen that I need to do over and over again for a grind so have to agree on that point. Especially if it’s doing one fate or dungeon until I don’t want to log in anymore lol.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


