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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Do you really think they are going to drastically change new content within a single patch cycle? That stuff only happens in expansions.
    (4)

  2. #12
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Software developers reuse code. They don't rewrite from scratch every time. Why not reuse the code? It isn't like they rewrite their engine that produces character models every expansion.
    (0)

  3. #13
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Yeah and on a sudoku puzzle only thing that changes is the placement of the numbers.
    (1)

  4. #14
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,046
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Do you really think they are going to drastically change new content within a single patch cycle? That stuff only happens in expansions.
    Yes, I do expect them to figure out changes to the formula after 8 months, because the next expansion is when they abandon the entire thing if it wasn't popular enough.

    If this plays out the exact same as the Sil'dihn Subterrane with just a new coat of paint then it will, once again, be dead content after 2 weeks, especially the Criterion version.
    (14)
    Last edited by Absurdity; 05-15-2023 at 12:34 AM.

  5. #15
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Absurdity View Post
    Yes, I do expect them to figure out changes to the formula after 8 months, because the next expansion is when they abandon the entire thing if it wasn't popular enough.

    If this plays out the exact same as the Sil'dihn Subterrane with just a new coat of paint then it will, once again, be dead content after 2 weeks, especially the Criterion version.
    Then you don't know how development cycles work. They plan this stuff months in advance, have schedules, budgets etc... They cannot just reverse course on content they had already been working on for months. This is why significant changes only occur much much later and usually in the next expansion where they can plan for these things.
    (1)

  6. #16
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Eisi View Post
    So we now know about the Variant Dungeon formula:

    All Variant Dungeons will have one NPC to explore the place with you.

    All Variant Dungeons will have exactly three pathways at the beginning to choose from, each leading to a hallway with two bosses.

    The first boss on each path is the same for all paths but with varying mechanics.

    There is a fifth, hidden boss that requires you to solve a riddle by running the dungeon multiple times to find different clues in the logbook entries.

    There are exactly 12 entries to get by running various modifications of the three routes, triggered by certain actions.

    So the only things that will really change between the Variant Dungeons are the mobs and bosses and the aesthetics. The formula itself is always the same, just like it is with normal dungeons. So don't expect to be surprised by anything other than that.
    Ugh, can't believe the new expert dungeon is 6 trash pulls and 3 bosses all in a corridor. And can you believe that the new raid is 4 instances comprised of a single boss and an arena shaped like a large square/circle?
    (2)

  7. #17
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I wouldn't mind such a design for a normal roulette dungeon, to make the dungeons a bit more varied each run- I'm sure they could improve the ideas as they go along too. If "choosing" becomes a problem for the gotta go fast community then the dungeon can always choose for you or each branch a single player is selected to choose.

    Perhaps occasionally the new dungeon is a variant dungeon, help make it less of a side content too and reduce the reward issue.
    (1)

  8. #18
    Player
    hunkygladiator's Avatar
    Join Date
    Jun 2022
    Posts
    266
    Character
    Men-on Edge
    World
    Jenova
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ransu View Post
    Then you don't know how development cycles work. They plan this stuff months in advance, have schedules, budgets etc... They cannot just reverse course on content they had already been working on for months. This is why significant changes only occur much much later and usually in the next expansion where they can plan for these things.
    Please understand, Square Enix very smol, very indie company and adjustments to an internal .csv v v hard
    (5)

  9. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by hunkygladiator View Post
    Please understand, Square Enix very smol, very indie company and adjustments to an internal .csv v v hard
    Size of a company has nothing to do with it you troll. You can't just reverse course on things that have already been planned/made/tested. There was an entire conversation from the WoW developers explaining their process and why they can't just flip a switch to change things players didn't like. It takes a long time to change things and every development studio has similar processes, especially for games that are constantly live.
    (1)

  10. #20
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    better not catch you looking up the anwers to the puzzles in the new criterion dungeon.
    (0)

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