Quote Originally Posted by Eisi View Post
Just not hamstrung myself with such a strict formula when there's no reason to.
The problem is, everything you have said is exactly what you have described in your first post, just laid out differently.

Having crossing paths, where I assume you can go from route 1 to route 2 rather than continuing on route 1, is just another choice you can make. Do I flip the switch right or left? Having a different party to command is the same. You tell them to do something, they do it, your path changes, switch left or right and this point continues.

Even something like a surprise trap where you get ambushed, it is still a choice. You get caught the first time, but next time, you don't, switch left or right.

The difference with what you want is you do not want the choices as obvious the first time you go through. You want that surprise factor as you go through the first time on a pathway, which then ceases to be a surprise the next time you take that path.

So really, all we are looking for is different themes for the dungeon. Which is what we are going to get. This is only the second variant dungeon after all, who knows what will come in the future.