Quote Originally Posted by ty_taurus View Post
It was also nice to have fights where the optimal place to stand wasn’t everyone head deep in the boss’ colon except for the main tank. I liked Ramuh EX where the party had to stay apart, there was a designated spot to stand to dispel charm, and the bard would stay out in the water to bait charms and run back in for lightning attacks. Diamond Weapon was also pretty cool in that regard, but every savage fight lately is just, find the butthole and stay there. P2S was kinda cool, but everyone huddles together still.
This is simultaneously hilarious and terrifyingly accurate. Agree 100%.

Quote Originally Posted by Irenia View Post
I'll have to look in the other thread about the reasoning behind BarbEx = savage, because that is not the feeling I get from it at all. Barb feels fun because it feels like a fight and not a test (even thought it is still totally a test) due to the rapid fire mechanics, at least on brawler mode. Modern savage fights don't really have that (or maybe they do post door boss, my static aint that good haha).
That was, in fact, why the person said it was a Savage. I believe the poster's comment was something along the general lines of "BarbEx committed the cardinal sin of always having something coming at you with no downtime, something common in Savages but not suited for Extremes". The "catch your breath" moments that most Extremes (all Extremes, even) have but that Savages often do not have, and it's accepted when Savages do not have them. The "rapid fire mechanics" are why BarbEx isn't an Extreme fight, it's a Savage fight.

So claims the poster, and I agree with the point.

As I said there and here, it's interesting to me that the people who loved BarbEx the most seem to be Savage raiders, not "Extreme is my endgame" people like me. To me, the only fight I liked LESS than BarbEx this tier was Endsinger.