I think it was more variable, but the difficulty was different. Generally speaking, the big X.0 fight in Ex form (Tordain, Shinryu, Hades) are typically beastmode "Ultimate-lite", but the rest of the Extremes are often...not, though the difficulty can vary a lot like you said.
But looking at the launch Extremes as an example, Bismark/Ravana, Susano/Lakshmi, Titania/Innocence, Hydaelyn/Zodiark; there are some pretty different changes. Hydaelyn is probably the hardest at level of the bunch both to figure out and do at level and gear that it came out in. Bismark I don't remember being hard, though that was a LONG time ago, so much as it's just a long fight. Susano was the first Extreme I farmed at level for the mount from (Bismark's I got later in the expansion when PF was doing stuff like hard farming stuff for achievement Tank mounts and Ex mounts and such), oddly, I felt Lakshmi was harder than Susano. Huh. Zodiark is a matter of if someone in the party gets it or not. If no one does, it's borderline impossible since it's total luck if the party meanders to a safe spot or not, but if even one person does, then the Dorito saves the party.
I guess I just feel the older fights were more of a "steady strain" of sustained decent play, while the newer ones are tighter on the in the moment responses to big comboes of "throwing the kitchen sink" at the party, complete with badly telegraphed moves (no telegraphs is supposed to be a Savage thing, not an Extreme thing), then a body check to fail if someone messed up, but then have these odd downtimes where nothing happens and everyone gets bored trying to pump out max DPS to meet the Enrage.
Contrast that with something like Bismark or the ARR Extremes that often didn't even have Enrage to speak of in the modern sense and it's just...quite different.
Again, Extremes seem more like Savages now (and Savages...a bit less like Savages, oddly), but there's now a content semi-gap as a result.
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I think what I didn't like about BarbEx is there's just so much going on at once - Savage people love this, but there's no chill. Contrast with Rubiex or Byakko that were just much more...chill, I guess? A more steady pace. There are places in BarbEx where there are something like 5-7 mechanics overlapping in short sequence and a lot of forced movement. Part of this is toolkit evolution - HW had FAR less movement tools, so fights could be a lot more turret-friendly, and indeed, had to be - but I feel like that was better and more enjoyable in a lot of ways.
I'd love to see a poll of this to see what people overall feel, but as I said in the OP, it's striking how much less people seem to be running Extremes this expansion vs the past two.


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