Quote Originally Posted by Kaliesto View Post
3. Most of the normal monsters feel really meaningless, and their mechanics don't matter much. Maybe given its a relic from a time when MMOs were in a very different gameplay environment, but at this point most players have evolved, and so should the monsters in every corner of this game. Speeding up the mechanics would fix this problem pretty quick and might actually make dungeon monsters feel a lot more fun rather than something to be dreaded. I know Yoshi thinks these dungeons are fun, but in reality most people find it a chore because none of the monsters pose any real threat in most 4-man and alliance raids. I was so happy that one day when Thunder God Cid proved to be a real challenge and then he got nerfed (I just don't understand why that needed to happen).
I'm gonna respond to the point I feel most strongly about. Criterion has given us dungeon mobs that are actuall threatening (I often joked how the tree mob at the start hits harder then the P7s tree). And still to me those parts were by far the least interesting bits of the dungeon. A combat system like ff14 shines with boss encounters, I'm fine with trash mobs being trash mobs that die quickly because it gives me quicker access to the parts of dungeons I find more fun.