Quote Originally Posted by Exni View Post
Yeah see there must be some fundamental difference we have in the issue, because I see (and have tried to explain) how gear swaps directly add more customization by providing more options of what's viable. You see it doing the opposite. I see gear swapping adding a TREMENDOUS amount of strategy and complexity (as I've said the current system is abit boring) to the encounter because SE knows your not limited to whatever you were[ wearing. Since you'd be capable of adapting to different situations better, they could effectively mix up the dynamics of the encounter that much more. While you see gear swapping as just abunch of unnecessary macro's that could somehow (I still don't get that part) promote elitism more than the current system.

Just two completely different trains of thought. I just don't like that your train of thought has to exclude what others would find enjoyable. It shouldn't be a personal affront to you if gear swapping is included. You like to use the arguement that people might complain if your not gear swapping... Yo people gonna complain about everything at some point (have you played mmos lately lol ).. If you'd rather not gear swap all the time (or at all) then don't, play the game how you want to. But this whole 'i don't want to be bothered with needing to gear swap, and I don't want to see anybody ask me to gear swap, so I don't want anyone to be able to gear swap because basically i just don't feel like it' mentality is... kinda lame.
Sorry man, I just don't see how it adds customization. Perhaps strategy yes. I didn't argue it didn't have a strategic element to it. I did however argue that it takes the strategy away from the encounter and relocates it to the production of effective macros and different gear pieces with single purposes.

You see, on one hand you say that it won't be an affront to me as I don't necessarily have to gear swap if it's made viable, but if it isn't viable people who want to can't. Before that however, you mention how SE can design content based on the use of gear-swaps, thus promoting it officially. Contradiction right there. Massive one.

I'm not against customization. I'm not against giving more gear more use. I'm against gear-swapping. More gear can be made viable without resorting to gear-swapping, which is again lazy design. Considering the devs have in the stated their stance being against gear-swapping, I like to think they also feel like they can come up with something better.