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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    Mostly an excuse to bring back stance dancing, I personally liked it so I tried to brainstorm a way to make it work that wasn't enmity management.
    Right, but stance dancing doesn't require two abilities to swap back and forth between. It only requires one, which you can then toggle on and off (in-stance, no-stance effectively still being... two stances).

    You can have more, but then there'd have to be two unrelated purposes for each stance... atop non-stance actually being of value (else... you really just again have two).

    Moreover, if the only difference is increasing actual damage now vs. build damage potential for later, that stance is effectively a burst CD, but where you can far more finely manipulate when/where its duration is spent. That's not a bad thing, and would suit DRK more than a standard damage CD, certainly, but whether we include it or not depends on whether we even want to restrict our bankable damage to said damage-amp window, as Oizen has mentioned before in regard to potential Living Shadow changes.

    That being said, what you said could work. In that sense, Darkside would actually be something to pay mind to so that it doesn't fall off, which is infinitely better than it's current state.
    I agree that that's a good goal, yes. Presently I consider Darkside non-existent, and I despise pretense mechanics. That said, I don't think adding mechanics for the heck of it is a good idea.

    Again, we just first need to consider if we want DRK to have damage amp windows and, if so, with what frequency do we want to oblige interaction with it.

    At the HW MP cost, you wouldn't bother to drop Darkside except around downtime, but if it had no MP cost (and still assuming a 2-GCD ICD before you can toggle it back on), you'd be obliged potentially to toggle whenever you could get the benefit in before the server MP tick and the next couple GCDs would be low ppgcd. (And without any ICD, you'd be obliged to cheese the hell out of it around MP ticks...)

    Perhaps we could knock Blood Weapon back down to a 40s cooldown? If the mp generation from BW is buffed the cooldown reduction might not be needed imo.
    I'm all for desyncing Blood Weapon from Delirium regardless. I hate bundles or anything that would make multiple buttons seem to form only a single deliberate action between them.
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    Last edited by Shurrikhan; 05-03-2023 at 05:58 AM.