Right, but stance dancing doesn't require two abilities to swap back and forth between. It only requires one, which you can then toggle on and off (in-stance, no-stance effectively still being... two stances).
You can have more, but then there'd have to be two unrelated purposes for each stance... atop non-stance actually being of value (else... you really just again have two).
Moreover, if the only difference is increasing actual damage now vs. build damage potential for later, that stance is effectively a burst CD, but where you can far more finely manipulate when/where its duration is spent. That's not a bad thing, and would suit DRK more than a standard damage CD, certainly, but whether we include it or not depends on whether we even want to restrict our bankable damage to said damage-amp window, as Oizen has mentioned before in regard to potential Living Shadow changes.
I agree that that's a good goal, yes. Presently I consider Darkside non-existent, and I despise pretense mechanics. That said, I don't think adding mechanics for the heck of it is a good idea.That being said, what you said could work. In that sense, Darkside would actually be something to pay mind to so that it doesn't fall off, which is infinitely better than it's current state.
Again, we just first need to consider if we want DRK to have damage amp windows and, if so, with what frequency do we want to oblige interaction with it.
At the HW MP cost, you wouldn't bother to drop Darkside except around downtime, but if it had no MP cost (and still assuming a 2-GCD ICD before you can toggle it back on), you'd be obliged potentially to toggle whenever you could get the benefit in before the server MP tick and the next couple GCDs would be low ppgcd. (And without any ICD, you'd be obliged to cheese the hell out of it around MP ticks...)
I'm all for desyncing Blood Weapon from Delirium regardless. I hate bundles or anything that would make multiple buttons seem to form only a single deliberate action between them.Perhaps we could knock Blood Weapon back down to a 40s cooldown? If the mp generation from BW is buffed the cooldown reduction might not be needed imo.