And how exactly is the game going to get better if you people keep saying "just quit" or "just take a break" to EVERY. SINGLE. COMPLAINT. about lack of content ??You think "take a break" is saying the game can't get better? I think playing the game while it isn't fun for you is saying the game can't get better. Submit feedback or requests all you want. Maybe they'll see some of it and use it. But at the end of the day the loudest voice consumers have is their wallet. When Eureka and Bozja came out, I submitted negative feedback about them and stopped playing. I didn't renew my sub till there was something I wanted to do. I'm not going to pay money to play content I don't like. In what way is that a defense of the company or assuming the game can't get better?



WoW had a large exodus of people and now apparently dragon flight is fun. If enough people stop playing during certain releases, it's likely the company takes notice and tries to resolve whatever the thing was causing those dropped subs. At least that's the way I see it. But also, I don't tie some part of myself to this game that needs it to be better. It's a game and while it's fun I will play it. When it eventually stops being fun I will leave. If the game doesn't show me something that's fun to come back to I won't. I don't really care if it dies from dropped subs either way.
Depends on who you talk to. A couple of my friends who consider themselves "WoW mains" are already back to FFXIV. They had fun for a couple of months but then got bored with Dragonflight.
I think what we're encountering is the door swinging both ways. Players who spent years only playing FFXIV are giving WoW a try and finding it fun because there is so much there to do that is effectively new to them. Players who spent years only playing WoW are giving FFXIV a try and finding it fun because there is so much to do that is effectively new to them.
It's not a bad thing for players to be playing both. The gaming industry in general would be better off without the rabid tribalism that some players engage in.
I don't think they're giving up. I think they're trying different things to see what gets more players participating.Who is "y'all"? There are many different individuals in this community with many different perspectives and desires. Are you telling me they are giving up just because they can't please everyone? If that's the case, they should just quit now because that'll never happen in any piece of content and only make things worse.
They know how many players completed at least one if not multiple relics in each expansion. They're probably also trying to keep in mind new players to the game who would like to start their own collections but find the amount of grinding a bit overwhelming.
It's an interesting psychological experiment. Are players more satisfied when they feel forced into doing content they don't particularly for the sake of getting their shiny weapons or when they're allowed to the content of their choice to get their shiny weapons? How many won't be interested in shiny weapons if the content needed to acquire them isn't in part new content unique to the grind?
I think the big problem with this expansion's grind can be summed up in two words: hunt trains. And I'm saying this as someone who does the scouting and conducting. They're just too darn efficent and lucrative for the amount of time needed to go from zone to zone to kill everything, and too accessible with world visit/data center travel. S ranks just add to that. If everything is timed right, you have the tomestones for a relic/upgrade in less than 3 hours.
If hunts didn't reward tomestones so everyone had to opt into doing other content to get them, would the relics feel like more of a satisfying grind?
Last edited by Jojoya; 05-03-2023 at 01:31 AM.



Wholly agree. And if people are having fun in either or other games then that's what matters. If people came back to WoW for dragonflight then left when they got bored that's also ok.Depends on who you talk to. A couple of my friends who consider themselves "WoW mains" are already back to FFXIV. They had fun for a couple of months but then got bored with Dragonflight.
I think what we're encountering is the door swinging both ways. Players who spent years only playing FFXIV are giving WoW a try and finding it fun because there is so much there to do that is effectively new to them. Players who spent years only playing WoW are giving FFXIV a try and finding it fun because there is so much to do that is effectively new to them.
It's not a bad thing for players to be playing both. The gaming industry in general would be better off without the rabid tribalism that some players engage in.
1500 tomes 3 steps in arow isn't "trying different things". Surely they can see player engagement after 1-2 steps like that...right?
1500 tomes is a lot still. That grind can be worse than some of the Shb steps...Plus you are pulling those tomes away from those players investing in current crafting, as well as investing in upgrading crafted pieces, or purchasing the previous tome set.They're probably also trying to keep in mind new players to the game who would like to start their own collections but find the amount of grinding a bit overwhelming.
I wasn't referring to trying different things within this relic series. I was referring to this relic series being different from past relic series.
ARR/HW - grind specified content that already existed in the game for other purposes.
SB - grind only the new exploratory zone
ShB - grind your choice of the new exploratory zone or specified older content
EW - grind content of your choice
So where did they see the most player satisfaction and participation out of those methods for grinding a relic series?
Is there yet something else they can also try?
As for 1500 tomes being a lot, The Hunt says hi. Astronomy can be earned from any expansion's Rank A and S elite marks, it's not limited to Endwalker elite marks. There were some players who regularly attend hunts that were picking up 2-3 relics/upgrades a day.
Forcing players into the decision about using their tomes for crafting or upgrading crafted gear didn't seem bother to anyone. It was not a complaint that I can remember seeing here in the forums at least.


Honestly, in the long term its Eureka that see's the most replayability amongst the previous relic steps.I wasn't referring to trying different things within this relic series. I was referring to this relic series being different from past relic series.
ARR/HW - grind specified content that already existed in the game for other purposes.
SB - grind only the new exploratory zone
ShB - grind your choice of the new exploratory zone or specified older content
EW - grind content of your choice
So where did they see the most player satisfaction and participation out of those methods for grinding a relic series?
Is there yet something else they can also try?
As for 1500 tomes being a lot, The Hunt says hi. Astronomy can be earned from any expansion's Rank A and S elite marks, it's not limited to Endwalker elite marks. There were some players who regularly attend hunts that were picking up 2-3 relics/upgrades a day.
Forcing players into the decision about using their tomes for crafting or upgrading crafted gear didn't seem bother to anyone. It was not a complaint that I can remember seeing here in the forums at least.
Bozja gets some, but Eureka is basically pumping 24/7 on most Datacenters and there are communities built around that specific content.
This is most likely due to Eureka having the better rewards, with glowing armor being relatively easy to obtain along the way.
Nothing else in the game really gets that level of engagement other than raiding.
People will continuously bash eureka in because its a grind, completely forgetting that the relics are optional content and nobody is forced to get them, if you don't like the content, don't do it.
Last edited by DixieBellOCE; 05-03-2023 at 07:42 PM.



I think that's where my disappointment comes in the most, since they're so achievable via hunts. For those who don't care/want to farm out every single relic, you can finish one in a couple hours or so. I just don't find that to be rewarding compared to previous iterations of the relics. It feels like a hand out.I wasn't referring to trying different things within this relic series. I was referring to this relic series being different from past relic series.
ARR/HW - grind specified content that already existed in the game for other purposes.
SB - grind only the new exploratory zone
ShB - grind your choice of the new exploratory zone or specified older content
EW - grind content of your choice
So where did they see the most player satisfaction and participation out of those methods for grinding a relic series?
Is there yet something else they can also try?
As for 1500 tomes being a lot, The Hunt says hi. Astronomy can be earned from any expansion's Rank A and S elite marks, it's not limited to Endwalker elite marks. There were some players who regularly attend hunts that were picking up 2-3 relics/upgrades a day.
Forcing players into the decision about using their tomes for crafting or upgrading crafted gear didn't seem bother to anyone. It was not a complaint that I can remember seeing here in the forums at least.
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