Quote Originally Posted by Rydin View Post
I agree with this... there are more creative and innovative ways to keep all gear relevant...
Materia is on the right road... unfortunately materia doesn't play well with unique/untradeable

Why they would make 2 competing gear systems is beyond me... and with each patch, it is unclear which one is considered superior

1 Make attaching materia work like repairs.... i.e. in your bazaar
2 More rare materia
3 more diverse materia
4 U/U materia
5 U/U gear becoming Gear specific materia
6 materia that can change the look and/or name of a piece of gear
7 Materia that requires rare and hard to get catalysts (Some of the catalysts could even be those "I get this all the time" dungeon chest drops)

If all that was done... gear swap wouldn't even be in anyone's mind
Well no.. I, and I'm sure alot of other people, would still like gear swaps. What you listed would be great to see, and I think it should be added as well, but being locked into one set of gear per encounter is exactly that.. It just takes away from the diversity of gear that may have been considered viable, by forcing to keep on whatever you started the encounter with. You now have to find the one "jack of all trades" gear set, that balances one ideal role for you (regardless of whether or not your role changes in the course of the battle..). I prefer'd a system that let you focus on different things at different times (ex. TP, enmity, attk, crit, enhancing specific abilities, etc.). This system is abit boring for me.