Gear swaps are a sad excuse for a way to extend the use of gear. They can get much more creative than having people carry 2x the gear and repeatedly change pants during a battle. If we're gonna play a game with so much focus on lore and live events- one that fancies immersing you in an apocalyptic event, I'd rather not have the BRDs in 2.0 sing about how a few brave adventurers overcame it by swapping their drawers mid-battle.
I understand some of you may feel nostalgic with it having existed in XI, or apparently any other MMo you've played in the past, but it is still lazy design.
I suggest they get creative with their gear, giving them more unique and versatile stats/effects. Releasing multiple sets with greatly varying difficulty in obtaining the clearly better ones. There is nothing wrong with a heirarchy in gear rendering lower ones obsolete, so long as it is balanced with the difficulty and/or rarity of the gear so that players desire one piece until they get the next, so on and so forth.
You're really trying hard on that inventory space/ruin immersion counter.. You realize that right? Quite Flimsy.
Last edited by Exni; 04-05-2012 at 04:20 AM.



Clever quips: never enough of that on these forums is there? Thanks for your valuable contribution. If you read on you'd realize my primary arguments are in terms of game design.
Well no.. I, and I'm sure alot of other people, would still like gear swaps. What you listed would be great to see, and I think it should be added as well, but being locked into one set of gear per encounter is exactly that.. It just takes away from the diversity of gear that may have been considered viable, by forcing to keep on whatever you started the encounter with. You now have to find the one "jack of all trades" gear set, that balances one ideal role for you (regardless of whether or not your role changes in the course of the battle..). I prefer'd a system that let you focus on different things at different times (ex. TP, enmity, attk, crit, enhancing specific abilities, etc.). This system is abit boring for me.I agree with this... there are more creative and innovative ways to keep all gear relevant...
Materia is on the right road... unfortunately materia doesn't play well with unique/untradeable
Why they would make 2 competing gear systems is beyond me... and with each patch, it is unclear which one is considered superior
1 Make attaching materia work like repairs.... i.e. in your bazaar
2 More rare materia
3 more diverse materia
4 U/U materia
5 U/U gear becoming Gear specific materia
6 materia that can change the look and/or name of a piece of gear
7 Materia that requires rare and hard to get catalysts (Some of the catalysts could even be those "I get this all the time" dungeon chest drops)
If all that was done... gear swap wouldn't even be in anyone's mind



Stick to speaking for yourself. There are plenty of people who also are against gear swapping. The numbers aren't overwhelming in either regard.Well no.. I, and I'm sure alot of other people, would still like gear swaps. What you listed would be great to see, and I think it should be added as well, but being locked into one set of gear per encounter is exactly that.. It just takes away from the diversity of gear that may have been considered viable, by forcing to keep on whatever you started the encounter with. You now have to find the one "jack of all trades" gear set, that balances one ideal role for you (regardless of whether or not your role changes in the course of the battle..). I prefer'd a system that let you focus on different things at different times (ex. TP, enmity, attk, crit, enhancing specific abilities, etc.). This system is abit boring for me.
Also, jobs even moreso than classes specialize in what they bring to a party. You don't need to be great at everything. You need to be great at what you're meant to do and good at other things. The party as a whole should cover everything.
It's like BRDs that wear harnesses with crit attack power and switch to AF for ballad and back for the rest. Being able to do things like this only serves to promote such behavior as it arguably makes you more effective at DPS, which is secondary to your role as support. It makes it a standard. The truth remains that there are other jobs that have DPS as their primary role.
All gear-swapping does is create an expectancy for every player to do more than what they're meant to do on their job. Promote it and then you'll have scores of people saying "Oh look at that BRD he only uses AF and doesn't switch to this or that while not singing."



For gear swapping to even matter we would need stats that actually mattered first, reduce the over inflated base stats then we can talk mmmk ?
The fights in this game are about reactions and staying alive not about standing still and switching out gear.
"oh sorry I didn't see 100 tons I was busy looking for my gear swap macro" .. ummmm no
Can you honestly say this doesn't happen in MMOs without gear-swap? Like be real, can you say you've never, ever seen people expect you to have certain gear or even certain tiers of gear for x reason? i.e Gold gear in Tera?



Expecting people to have good gear for their role is one thing. Expecting them to participate in swapping gear mid battle to overextend their purpose/role is another.
I'll expect BRDs in my party to wear the song enhancing AF pieces as those make quite a difference and it is their primary role as a BRD to use those songs. I won't expect them to swap gear while not singing to increase their DPS, as DPS is not the primary focus of the job.
The minute gear-swapping becomes smooth and viable in this game, this expectancy will spread like a plague. There is precedence for enforcing community-set rules on what people need to get invited in this community.
Last edited by NoctisUmbra; 04-05-2012 at 04:59 AM.
Gear swap... if I had to do it I would do it... but I'd so rather not have to do it... BRD in FFXI and scarred for life.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
Yeah, though that was only for those who didn't seek out a Gspot Horn or Durabla, wasn't really necessary after 2007 to be honest, since once Abyssea and like rolled around in 2010 you never really needed a BRD or COR lol![]()
Mah, I quit FFXI when ToAU came out, it was either that of college... so...
BTW, to answer your question about click spam on vid, it's the same reason SC/SC2 player keep APM up even when it doesn't actually do anything. It keeps you in the rhythm and be able to react quicker. It gets annoying to watch but it does help play somewhat.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



