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  1. #1
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    So while the two minute meta remains awful, I'd also like to see them abandon Direct Hit and stop with the fat potency skills. Sadly, I suspect come 7.0 they're just going to make them all auto DHC, which I guess solves the problem but kind of defeats the point of even having modifiers.
    An alternative could be to reduce the impact of DH and crits by reducing the damage bonus they give, for example, making DH be a 5% increase and crit being a 10% increase as an example. Of course, if your normal 100K hit crits for 110K, it probably won't feel impactful.

    The only other concern is, if you do remove DH, what could they do to replace it?
    (1)

  2. #2
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    An alternative could be to reduce the impact of DH and crits by reducing the damage bonus they give, for example, making DH be a 5% increase and crit being a 10% increase as an example. Of course, if your normal 100K hit crits for 110K, it probably won't feel impactful.

    The only other concern is, if you do remove DH, what could they do to replace it?
    It will probably never happen, because the job team quite obviously doesn't have the manpower to balance it, but I'd like to see some sort of mastery stat that interacts with job specific mechanics.
    (0)

  3. #3
    Player
    Deo14's Avatar
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    Jul 2022
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    In your walls
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    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mikey_R View Post
    An alternative could be to reduce the impact of DH and crits by reducing the damage bonus they give, for example, making DH be a 5% increase and crit being a 10% increase as an example. Of course, if your normal 100K hit crits for 110K, it probably won't feel impactful.

    The only other concern is, if you do remove DH, what could they do to replace it?
    Just like any other game. Remove DH and split crit into critical damage and critical chance. Much easier to understand than crit hit which affects both it's multiplier and rate, and DH which affects only rate and then the CDH. Not like it matters what they do with stats anyways, you only need to know meld priority + desired GCD and that's as far as stats go in this game.

    Now you're left with 2 random variables, and you can fine tune them to make anything balanced. If variance is too high, make critical damage lower and critical chance higher and so on. There is reason why so many games use this simple system, it just works.
    (3)

  4. #4
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deo14 View Post
    Just like any other game. Remove DH and split crit into critical damage and critical chance.
    You know, I've had this thought in the past, surprised I didn't remember this when I made my previous post >_>

    Something else that irks me is the fact tanks have their own stat, Tenacity, healers have Piety, however, DH is not a DPS exclusive stat. If it was changed where we split crit into the 2 stats, which one would be the better one to be exclusive for DPS? or if it is even a good idea to begin with. I think personally, crit damage should be on the DPS with the rate being the stat everyone can have. It just feels right that the DPS, the ones who are designed to do more damage, does more with each crit.
    (1)

  5. #5
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    An alternative could be to reduce the impact of DH and crits by reducing the damage bonus they give, for example, making DH be a 5% increase and crit being a 10% increase as an example. Of course, if your normal 100K hit crits for 110K, it probably won't feel impactful.

    The only other concern is, if you do remove DH, what could they do to replace it?
    That could also work but as you noted, it would make both stats feel largely irrelevant. The whole idea behind Direct Hit being implemented is the dev team wants players to see "big numba!!!" They outright said it during Shadowbringers' media tour.

    As for what to replace it with. Damage and Variance. Critical Hit does far too much, which is why it's been the runaway best substat from day one. Splitting it up would allow for easier balancing and maybe make Determination or god forbid Tenacity more relevant. The latter is pretty much a dead substat now that Warrior can meld Direct Hit. On the whole, I'd prefer something more interesting like what Absurdity suggested but the dev team seems determined to keep everything as basic as possible. So splitting up Crit works well enough.
    (3)
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