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Thread: 2-minute meta

  1. #11
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    Oct 2021
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    I'm reminded of the interview Yoshi-P gave shortly before 6.0 released, where the interviewer asked about how most core job abilities/buffs had been changed to fit the 120s burst meta, but that Leylines was still at its original 90s. Yoshi-P answered that they still wanted jobs to have abilities where players would have to think "where would the best place be to use this ability?" and that Leylines was one of those abilities. Yoshi-P also said that he felt like if everything was on the same timer, it would feel very boring to play.
    It's funny that Yoshi-P was correct about it being boring to play, and yet the developers still went ahead with shaving down everything to fit into it.
    (21)

  2. #12
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Quote Originally Posted by Nizzi View Post
    I'm reminded of the interview Yoshi-P gave shortly before 6.0 released, where the interviewer asked about how most core job abilities/buffs had been changed to fit the 120s burst meta, but that Leylines was still at its original 90s. Yoshi-P answered that they still wanted jobs to have abilities where players would have to think "where would the best place be to use this ability?" and that Leylines was one of those abilities. Yoshi-P also said that he felt like if everything was on the same timer, it would feel very boring to play.
    It's funny that Yoshi-P was correct about it being boring to play, and yet the developers still went ahead with shaving down everything to fit into it.
    I just dont get how this even happened. Did they all have some freak last minute change of mind or is there something we're all not being aware of with this system being somehow good because clearly the general public doesnt approve of it
    (11)

  3. #13
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    Kickwars's Avatar
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    Raging Devastator
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    Faerie
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    Botanist Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    I just dont get how this even happened. Did they all have some freak last minute change of mind or is there something we're all not being aware of with this system being somehow good because clearly the general public doesnt approve of it
    Probably the other devs all disagreed with him. He did say at some point he wanted Protect to stay way back in Heavensward IIRC, and yeah.
    (0)

  4. #14
    Player
    Saraide's Avatar
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    Saraide Derosa
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    Odin
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    Dark Knight Lv 100
    The 2 minute window on its own doesnt cause issues. It's other design choices that make it look bad.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #15
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    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    Character
    Kurenai Tenshi
    World
    Cactuar
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    Paladin Lv 100
    Quote Originally Posted by Kickwars View Post
    I was under the impression they did it moreso because JP players of certain jobs complained that their buffs didn't align with 2-min bursts. (MNK etc.)

    Though the end result is the same anyways. I wish they developed in a direction to make 90s cycles just as viable as 2-min.
    It could be a bit of both. However, in one of the LLs leading up to Endwalker, I recall Yoshida directly saying they wanted to make buff alignment easier and that was the reason for shifting everything to two minutes.

    Quote Originally Posted by Atelier-Bagur View Post
    I just dont get how this even happened. Did they all have some freak last minute change of mind or is there something we're all not being aware of with this system being somehow good because clearly the general public doesnt approve of it
    If I were to hazard a guess, they only realized after how difficult it was to actually balance everything with so many abilities being forced into this two minute meta and/or there were concerns with players forgetting to align 90s abilities. So they gradually started shaving more of them down as it became far too late in development to scrap the whole system. This is why we saw a few hold overs like Bloodfest and Leylines. Both those abilities add credence to the theory as they simply didn't work anymore, making it much harder to properly optimize. It wouldn't be the first time they made changes without rhythm or reason. Case in point, Bard. After years of begging and pleading for Bloodletter charges, Bard mains finally got them... only to remove the entire reason they wanted them in the first place. This disconnect meant people complained and the dev team threw up their hands, wrongly assuming the players don't know what they want.

    Considering the woefully poor balance we've seen throughout Endwalker, it really does make one wonder how much testing they did or how exactly they test jobs.

    Quote Originally Posted by Saraide View Post
    The 2 minute window on its own doesnt cause issues. It's other design choices that make it look bad.
    Chief among them being Direct Hit and the now abundance of ridiculously high potency skills which lead to absurd swings in damage. Having two layers of RNG is, frankly, dumb. Nevertheless, it's the high potency skills that are the real issue. A Ninja shouldn't see Hyosho flux between 80k and 170k because they just happened to roll lucky that pull. While that could happen in Shadowbringers, most jobs lacked the big hits and it wasn't nearly as impactful because buffs were more spaced out. A weak Hyosho at the two minute window could level itself out if you crit during the one or three minutes as you were likely running into buffs such as Litany or Battle Voice. Now you're wholly dependent on two minutes exactly. I've seen myself dip upwards of nearly 1,000 rDPS on Paladin simply because my blade combo and/or Goring Blade just didn't not to crit at all. Same exact rotation. Game said go fly a kite.

    So while the two minute meta remains awful, I'd also like to see them abandon Direct Hit and stop with the fat potency skills. Sadly, I suspect come 7.0 they're just going to make them all auto DHC, which I guess solves the problem but kind of defeats the point of even having modifiers.
    (17)
    Last edited by ForteNightshade; 04-29-2023 at 01:13 AM.
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  6. #16
    Player
    Xirean's Avatar
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    Xirean Summit
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    Goblin
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    Dark Knight Lv 100
    I like it...
    (1)

  7. #17
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    FatalFatalis's Avatar
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    Jun 2021
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    Character
    Fatal Fatalis
    World
    Louisoix
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    Warrior Lv 90
    I don't like it...
    (6)

  8. #18
    Player
    Gemina's Avatar
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    Dravania
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    Gemina Lunarian
    World
    Siren
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    Scholar Lv 100
    I couldn't care less. Before the change, players complained about using their burst windows whenever and would not coordinate them with the group. Now it's, "OMG! so boring, reeee!!" They're always spitting in someone's soup, and it's made me very indifferent over the years.
    (4)

  9. #19
    Player
    Asari5's Avatar
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    Aug 2020
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    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    its one point more limiting job designs...
    (5)

  10. #20
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Mike Aettir
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    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    So while the two minute meta remains awful, I'd also like to see them abandon Direct Hit and stop with the fat potency skills. Sadly, I suspect come 7.0 they're just going to make them all auto DHC, which I guess solves the problem but kind of defeats the point of even having modifiers.
    An alternative could be to reduce the impact of DH and crits by reducing the damage bonus they give, for example, making DH be a 5% increase and crit being a 10% increase as an example. Of course, if your normal 100K hit crits for 110K, it probably won't feel impactful.

    The only other concern is, if you do remove DH, what could they do to replace it?
    (1)

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